193,695 Commits over 4,079 Days - 1.98cph!

8 Years Ago
Must've been half asleep when I wrote some of the previous trade code. Here's some stuff that works.
8 Years Ago
rat and komodo dragon
8 Years Ago
Scene work. Spawner error fix.
8 Years Ago
Give the tading screen an inactive state
8 Years Ago
Trading work
8 Years Ago
Added the territory module to the bear and added a select random position in territory so bears don't wander as much and murder tribes
8 Years Ago
8 Years Ago
Latest from Main
8 Years Ago
Working properly with client/server and delayed deserialize
8 Years Ago
merge from main/unitsounds
8 Years Ago
More wip
8 Years Ago
merge fixes
8 Years Ago
merge from main
8 Years Ago
updated the nailgun prefab with Tom's LOD models
8 Years Ago
New unit sounds
8 Years Ago
Readonly item icons for trade screen
8 Years Ago
Rework of KillSummary so it will retain the name and settings of killers after the entity has been destroyed. People will now only pick up a corpse they killed (or one killed by another group).
8 Years Ago
jenkinsfile
8 Years Ago
basic chromium imp
8 Years Ago
komodo dragon wip
8 Years Ago
Fixed passing Lua's NULL to certain tables where non-Entity is expected causing a crash
8 Years Ago
more
8 Years Ago
jenkinsfile
8 Years Ago
2017.2p1
8 Years Ago
tut turn1b
8 Years Ago
Fixed a client crash related to clientside bone manipulations
8 Years Ago
TutorialController, state setup. more wip tutorial
8 Years Ago
viewmodel skinning update for SAR & Eoka
8 Years Ago
Delay crafting window desire creation until after deactivation callback so that we see changes on the desires UI
8 Years Ago
Desires UI
8 Years Ago
Fixed culling in glcore Fixed dark viewport in glcore / all platforms Fixed compilation warnings
8 Years Ago
InCombat == False on a bunch of food Goals
8 Years Ago
Testing not considering a failed consideration as a failure if the score is inverted. AI tweaks.
8 Years Ago
Save
8 Years Ago
Fix for default DSE condition/consideration type filtering
8 Years Ago
Fixed Unit.Desires.GetAllDesires returning true when the buffer is empty
8 Years Ago
Fixed NRE in FogOfWar
8 Years Ago
Removed GameUI menu dropdown Desires UI juice WIP
8 Years Ago
Removed group modes from TargetFilterConsideration. Added ConsumeValueForGroup mode to EntityValueConsideration. Cleanup of Group to handle destroyed entities.
8 Years Ago
chromium 62
8 Years Ago
more
8 Years Ago
8 Years Ago
html_chromium project
8 Years Ago
manifest + some additional zombie prefabs.
8 Years Ago
Deleted old zombie.
8 Years Ago
Fixed server compile
8 Years Ago
Merge from main
8 Years Ago
build chromium subprocess
8 Years Ago
Merge from culling-noprepass (everything's occluder now)
8 Years Ago
FogOfWar distance fade is relative to camera target, not camera xform