194,183 Commits over 4,079 Days - 1.98cph!

8 Years Ago
changed previous behaviour conditions to penalties in the idle module to not completely break it if wandering fails.
8 Years Ago
holding right mouse button over any unit shows attack range
8 Years Ago
new notify fix
8 Years Ago
Reapplied fixed viewmodel shadow changes
8 Years Ago
fixed research table text (english)
8 Years Ago
manifest phrases elite ammo types lowered to 250 scrap isntead of 750 python lowered to 250 scrap mod support - disable blueprints on client play audible effect when learning blueprint
8 Years Ago
8 Years Ago
Foldered scene stuff.
8 Years Ago
Scene & spawn stuff
8 Years Ago
module AI logs now show correct score and base score
8 Years Ago
dmg bar fixes
8 Years Ago
DecisionMakerModule.GetScore now returns the right thing. Replaced references to the module's GPV score with GetScore.
8 Years Ago
ramped up scrap cost for lvl 2/3 workbenches
8 Years Ago
skin approval
8 Years Ago
unit panels now show potential damage on health bar
8 Years Ago
Subtracted viewmodel shadow changes; needs fixing
8 Years Ago
don't allow default bps to be researched
8 Years Ago
vm source updates
8 Years Ago
gunpowder default (oops!) icepick same as pickaxe rarity/cost
8 Years Ago
vm anim fixes
8 Years Ago
if item is unresearchable, still allow repairs reduced HQM from recycling components to nearly nothing
8 Years Ago
Module scores now reflect the score of everything contained within the module and also display the base score.
8 Years Ago
ammo fix
8 Years Ago
Merge from main
8 Years Ago
tshirt/longsleeve tshirt cheaper and no longer require sewing kit rocket rarity set to 3 instead of 2 crossbow default blueprint, require WB1 eoka default blueprint handmade shell default blueprint
8 Years Ago
green crates spawn workbench tier items slightly more often metal shopfront much cheaper + default bp vending machine much cheaper + default bp protocol++
8 Years Ago
Fixed tier3 workbench materials
8 Years Ago
Changed world-model player self-shadows to stop casting on viewmodels Added custom shadow casting to core shader set
8 Years Ago
searched items show lock icon 'new' notification has own alpha group LR300/M92 uncraftable pickaxe research cost reduced research table cost drastically reduced (oops)
8 Years Ago
fix for squad editor unit hover panel
8 Years Ago
Load game widget bits
8 Years Ago
* Implemented DTree:Clear() * Added DTree_Node:Clear() * Added DPropertySheet:OnActiveTabChanged( old, new ) * Better error checking for DPropertySheet
8 Years Ago
best module logs now show in the AI debugger again
8 Years Ago
Missed a bit
8 Years Ago
Biome editor weather listing improvements; add/delete buttons etc
8 Years Ago
Servers can call the sv console command on clients (mods)
8 Years Ago
Save
8 Years Ago
Various UI stuff
8 Years Ago
Can send optional entity ID with Signage.ReceiveTexture (mods)
8 Years Ago
unit panels listen for game end event, hide on trigger
8 Years Ago
ignoring held items in filtering also ignores worn items now
8 Years Ago
Fixed usable unit tile highlights not showing
8 Years Ago
new unit panel health bar UI now works
8 Years Ago
protocol++
8 Years Ago
Simple Handmade Sight researchable
8 Years Ago
Autoturret now researchable
8 Years Ago
Fixed default interaction on berry bushes
8 Years Ago
Min and Max Temperature are now driven by the weather wrapper in each season.
8 Years Ago
Scene work. Scene cleanup. Driftwood yield makes more sense.
8 Years Ago
menu music latest