241,440 Commits over 3,867 Days - 2.60cph!

5 Years Ago
Minor edit
5 Years Ago
Adjust bonus item grants in debugging
5 Years Ago
Removed heaps of unneeded rigidbodies
5 Years Ago
Missed one script in previous commit
5 Years Ago
Gang reputation mission prerequisite now working, plus PCNonPlayerGangs edit.
5 Years Ago
Fixed staff door not clipping Some debugging stuff for nearby lookups, halved hunger decay rate Tweaked some AI routines to limit distance travelled
5 Years Ago
Esc menu UI edit
5 Years Ago
Server sends connecting client info (client id and user id) so that local client can be created Set client username as steam name Set client authority if it was created on server Add chatbox to NetTest so it can be tested through new networking Server renames player name if it's in use, sends the name in client info message (only useful right now for testing multiple clients with same steamid) Send client info for every client on server, not just the connecting client
5 Years Ago
Network++. Reducing the number of settings needed in game modes to turn on/off menu buttons etc. More automation.
5 Years Ago
Staff now get a notification when a job they are performing is clicked Clear produced food when changing food output on stove Some what's new content
5 Years Ago
Added gang reputation UI
5 Years Ago
Serialise interaction points, WIP MealEatPoint variant New ItemDeliverySystem to allocate destinations to items Item Factories can now produce multiple items FIlled in plural descriptors Can change production on item factories via inspector Pipe need replenishment from item to replenisher UI support for changing input/output Better item slot prefab and tooltip New meal categories, delivery points can have multiple inputs Apply effects and satisfaction for meals consumed Price and satisfaction displays on tooltip Starting to fill in meal content Added support for locked meals Show item info on tech unlocks Merge branch 'master' into meals Fixed preview sprite accessor on entity item Food categories, surface categories in purchaseable menu Advanced kitchen to cook international dishes Merge branch 'master' into meals Merge stuff? More merge stuff Store food chains in category, update stoves to produce chains Merge branch 'master' into meals Hook up item factory controls onto smartobject widget Show food category colour on item icons Show food category on item tooltip Show status effects on food tooltip Update satisfaction info when receiving a meal Basic vegetarian restaurant Basic steakhouse Custom shop banners Diner setup Restaurants category Show input items on smartobject widget Merge branch 'master' into meals Better string display on generic slider for item consumers Fixed NRE when moving meals Lots of meal delivery fixes Stove positions and custom click configs per food category Added a trail and nicer move logic Food test debug scenes Merge branch 'master' into meals Fill in mexican, thai and italian foods Hooked up advanced kitchen with new food options GPU Instance some food props Instance stove Food blend Unsaved Merge branch 'new_ships' Rear doorway for small oval Rear doors for guppy Merge branch 'master' into meals Italian restaurant Mexican restaurant Removed exterior windows on Steak and Veg restaurants Move source art into Flotel-Art repo Status effects for first tier food varieties Status effects for advanced foods Hooked up status effects to props, extrapolated lvl 2 and 3 effects Initial tech setup Potential tech reorder Clean up debug food stuff Tech tree costs are now increased per family Some diner work Italian restaurant visuals Codegen Red checkerboard table cloths for the italian restaurant Vegetarian Counter Barrel prop Some streamers for mexican restaurant Room fixes Preview thumbnails for new restaurants Set prices for restaurants Merge branch 'meals' Remove old airlines type New kitchens sub category, remove basic suffix from restaurants Diner rename to bring into line with other restaurants Rescaled some food props to push restaurant usage Fixed tooltip on smartobject widget and header font sizing Fixed food stats not getting piped into purchaseable details for rooms Make a new dining able for use outside of restaurants Remove deprecated PreferenceItem Various warning cleanup and replacing some obsolete stuff Store in a save file if cheats have been used Scenarios have a scoring metric Show scenario score and progress in contracts widget Define a steam leaderboard for scenarios and upload scores Fixed in-game UI not appearing Fix build compile error Update Facepunch.Steamworks and Facepunch.Unity Merge branch 'master' into scenario_scoring Update leaderboard calls to new async methods WIP leaderboard view Fixed avatar loading on leaderboards Open user overlay when clicking leaderboard entries Rework scenario complete panel Save medals earned Also save high score as well Renamed some food props and categories New meals tutorial, categories can now invoke tutorials Steamworks shutdown Error sound when triggering placement error Merge branch 'scenario_scoring' Don't upload scores if console commands were used Show a prompt on game over explaining why scores weren't saved Medal icons on scenario complete Register item sold from meal point, other fixes Removed the double image on tabs now that the unity ui bug is fixed Fixed being able to block the exterior archway with rooms Better walk to, stop using position logic Meals tutorial assets Score metrics for meals, update financial tracking Check for NaN when making chart labels Update some food names Show more detailed status effect descriptions on item tooltip WIP what's new Taco and salad props, gpu instanced Pasta sign Taco and noodle shop banners Tweaked how profit calculation is run on financial screen Halve size of shower block Add support for max score metrics, changed easy scenario to max economy Fixed icon on floor upgrade Fixed room bounds not respecting floors Greyed stairs icon for better readability Exposed chance to drop rubbish, lowered across the board by 40% Lowered global decay rate of props by 20% Show a medal icon on scenarios that are finished Restructured how sitting animator bool is toggled Reduced length of room entrance colliders, added a batch room rebuild Rebuild easy scenario Rebuild medium scenario Upgrade to 2019.1.9f1 Rider update Show balcony space in room preview Lots of tech fixes, updated advanced food contract Fix staff not being able to move meals Fixed units using meal props before they have meals present Fixed restock effect getting floor clipped Added a small delay to the leaderboard populate Redesign leaderboard widget to show ranks and some animation Added option to review tutorials from pause menu TMPro contract widgets, some visual tweaks Update research tutorial Delete old overworld buildings and world map tutorials Delete airline contracts New satisfaction tutorial Expansions tutorial Revert floor and wall to default paints when deleting a room Floors tutorial Fixed tutorial panel erroring on exit Fixed being able to place ship transit rooms overlapping decks New small bathroom, existing bathroom is now medium sized Ellipsis overflow on entity purchase widget TMPro sub category header Fix concessions, convert to outdoor room Update shower block icon Ship Expansions tech description Fixed work boots on maintenance staff not clipping Fixed newspaper dispenser not clipping Fixed second scenario objective missing description Fixed case where tooltip rays could go through floors Shrunk souvenir store Haddock floor deck and redesigned floor layout Mackerel deck point redesign Fixed diner requiring food supply Fixed a case where passengers disembarking would be broken by fires Fixed exterior food supply room supplying water SCEntity now tracks if it's pooled, update JobRequest remove logic New exterior hot tub room New exterior category Enforce minimum interact duration for props, delete old unused props Hot Tub requires water Print room name when placing something intersecting with room Shrink casino floor, fix poker table not affecting satisfaction Add GitScratch, a tool to show what changes are currently modified Double time required to trigger rubbish effect Reduced rubbish happiness effect by 50% Fix room highlight indicator not showing on upper floors Hazard systems auto dismiss their starting notification Fixed hull scale on ship transit room Fix leaderboard description on scenario complete Some leaderboard testing logic Added editor prefs for git scratch Show missing resources on room area details Fixed rooms not updating resource state after deleting a room Shrunk cafe a little bit Fixed a game loading issue Sauna tech icon Fixed duplicate serialized component references on rooms Added staff doors to rooms passengers shouldn't go into Fixed clipping on exterior windows Fixed bad scale on window wall fill mesh Show objective progress as cash in contracts widget Merge branch 'master' into new_ships Testing out a ship model
5 Years Ago
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5 Years Ago
Pasta store banner Taco and noodle shop banners Hot Tub Model Merge remote-tracking branch 'origin/master'
5 Years Ago
fixed CE material option display on avatar faces fixed CE tooltip on exit button
5 Years Ago
Fixed train wagon b missing mats
5 Years Ago
Fixed minecart missing mats
5 Years Ago
Centralised UI styles system
5 Years Ago
Scene backup. Some prefab & mat fixes.
5 Years Ago
fix what's new arrow buttons, tweak career save slot
5 Years Ago
Re-implemented home button to skip to the top of a leaderboard
5 Years Ago
Item binding UI finished Added field to enable editor cheats
5 Years Ago
Fixed water volume popping out of terrain with the new blend map
5 Years Ago
Ui optim+ raycaster target pass on all the game
5 Years Ago
CraggyIsland clean up
5 Years Ago
Phrases
5 Years Ago
merge from giant_excavator_monument/excavator_fixes
5 Years Ago
[D11] another partial asset sync, this time updating hemp models, removing more legacy materials which are not upgradable.
5 Years Ago
Added terrain blend map to the bandit camp Tweaked bandit camp height map Lowered bandit camp terrain to prevent it from spawning on hills
5 Years Ago
Ship progress
5 Years Ago
More info
5 Years Ago
Player info widget
5 Years Ago
out of bounds blockers
5 Years Ago
5 Years Ago
network++ save++
5 Years Ago
added metal fragment mining option balanced resources output pile has 36 slots output pile overflow no longer outputs at 0 0 0
5 Years Ago
Fixed replay menu keyboard bindings Implemented activating bound items Equipment menu navigation
5 Years Ago
Fixed BaseSceneSettings not having any tonemapping & a few other settings.
5 Years Ago
Cherry picking 37327 (TriggerForce)
5 Years Ago
[D11] [UI] Fixed certain vitals not showing text values. Added profiler samples to LookatTooltip for debugging.
5 Years Ago
Backup
5 Years Ago
Replace a bunch of internal ErrorNoHalt calls in Lua bindings to also include stack trace
5 Years Ago
Server browser changes Server list changes: * Search bar for gamemode list * Gamemode list tries to display prettier/correct-er names (i.e. prefers "Sandbox" over "sandbox") * Made the server list at least a bit usable on 800x600 and below * Search boxes got a border so they are visible on white backgrounds, and are a bit wider Addon list displays noworkshop message HL1 DM gives you the hl1 ents as well Added dz_ onto CS category Updated language files oldmanharpoon in pickups
5 Years Ago
Changed CLuaInterface::ErrorFromLua to be ErrorNoHalt with stack trace Use the above for "Trying to remove server entity from client" error
5 Years Ago
[D11] Define fix
5 Years Ago
Rust.UI controls
5 Years Ago
Entity parenting. Minion units now get parented to their spawning unity. The turn that units are created is now tracked.
5 Years Ago
Server list changes: * Search bar for gamemode list * Gamemode list tries to display prettier/correct-er names (i.e. prefers "Sandbox" over "sandbox") * Made the server list at least a bit usable on 800x600 and below * Search boxes got a border so they are visible on white backgrounds, and are a bit wider
5 Years Ago
[D11] Disabled a bunch of unused UI elements, and made SleepingScreen non-reliant on UIInGame (which is now disabled). Also cached a few GetComponent calls in BaseCarousel.
5 Years Ago
[D11][UI] Disable Background blur and vignette when not in use