241,441 Commits over 3,867 Days - 2.60cph!

5 Years Ago
[D11][UI] Disable Background blur and vignette when not in use
5 Years Ago
Create bluegill_test.fbx
5 Years Ago
Added Climate.GetRainAndSnow to avoid 2 reads from the biome texture (tiny optimisation)
5 Years Ago
Removed "noise" from monument radius / fade since it no longer provides an advantage but makes everything slower
5 Years Ago
Excavator terrain blending and splat fixes
5 Years Ago
Fixed radius / fade monument parameters potentially cutting off the terrain blend map
5 Years Ago
[d11][D11_OPTIMIZE_PLAYERMOVEMENT] disabled. Matt flagged a problem and I got caught mid-update
5 Years Ago
LightLOD job processor
5 Years Ago
[D11][UI] Fix for bottom bar transition
5 Years Ago
[d11][optimisations] Player(s) footsteps using async raycasts. Switchable via the define #define D11_OPTIMIZE_FOOTSTEP_RAYCASTS
5 Years Ago
[D11][UI] Improvements to the Bottom Info bar and the removal of unneeded menus in game
5 Years Ago
More ui optim replacing animation, disabled raycaster, splitting canvas etc
5 Years Ago
Small optimisation to Climate.GetRain
5 Years Ago
Optimised WeatherEffect.LateUpdate
5 Years Ago
Spawner / Minion unit wip stuff
5 Years Ago
[D11] Teleport to position with rotation
5 Years Ago
[D11] accidentally checked in server's project settings.
5 Years Ago
Moved filesystem shit to Rust.Filesystem Moved localization shit to Rust.Localization
5 Years Ago
[D11] remove speedtree trees. This fixes a lot of hdrp related errors, but leaves a lack of variety,but I'll try to bring over some newer trees in the next commit. Note that only a private server can be used from this CL onwards until servers from this branch are spun up, due to the prefab removals. Also fixed the needed support for the total day count, as it is used in one of our achievements.
5 Years Ago
progress
5 Years Ago
[D11][UI] Cosmetic UI tweaks
5 Years Ago
[D11] [UI] Optimisations to look at tooltip code running every frame (down from 0.25ms to 0.04ms (when not looking at an object) or 0.08ms (when looking at an object).
5 Years Ago
LS fixes
5 Years Ago
Prep
5 Years Ago
Updated skinnable reference to new roadsign vest Deleted old roadsign armour meshes
5 Years Ago
[D11] [Audio] Disables voice debug class on server side
5 Years Ago
[D11] [Audio] Disables voice debug class on server side
5 Years Ago
Save progression in a different file for debug builds Added player actions for up to 10 items API for rebinding / saving / loading item bindings
5 Years Ago
Fixed a game loading issue Sauna tech icon Fixed duplicate serialized component references on rooms Added staff doors to rooms passengers shouldn't go into Fixed clipping on exterior windows Fixed bad scale on window wall fill mesh Show objective progress as cash in contracts widget
5 Years Ago
Working on non-player-gang UI
5 Years Ago
Game modes set up gang safes or payphones as needed.
5 Years Ago
Shrunk cafe a little bit
5 Years Ago
Don't show gang signs or map icons for game modes that don't use them
5 Years Ago
Serialize gang HQ in a better way, make spawning safe/payphones optional. Network++
5 Years Ago
Some leaderboard testing logic Added editor prefs for git scratch Show missing resources on room area details Fixed rooms not updating resource state after deleting a room
5 Years Ago
Fixed lightbleeds.
5 Years Ago
Cull distance consistencies. Fixed obsolete scripts still being on some proplights. Scene backup.
5 Years Ago
Normals tweak for SSR
5 Years Ago
New longneck siren proplight prefabs. Ship progress. Slight SSR on ship_interior_floor
5 Years Ago
Remove gang payphone sign prop
5 Years Ago
Added support for NOT batching parts of buildings, and applied it to gang signs, so that they can set their renderers to show the gang info.
5 Years Ago
diesel spawns at junkyard, oil rig, sphere tank can purchase diesel fuel for a tonne of low grade
5 Years Ago
Scene backup. Mercury vapor bulb variants of the ceiling lights.
5 Years Ago
Merge fix Main->Mission branch
5 Years Ago
merge from main
5 Years Ago
excavator frequency broadcast rock sounds alarm lights
5 Years Ago
Fixed error that occurred if a player left a shop quickly before a purchase round-trip got back from the server.
5 Years Ago
more ui optim
5 Years Ago
Cargoholds
5 Years Ago
fix for RPC call when mining