198,648 Commits over 4,140 Days - 2.00cph!
Fuel to effect hour callback safety
MachineProcess calls AddItem on load
Porting all corpse data to CorpseCreator params, items are created programmatically. Deleted corpse items.
Deleted some unused goal plans
Set the desire weight considerations to be the correct types
Added a third Desire Weight mode and started replacing desire weight usages with the correct type
Cleaning up AI data
Deleted ItemGathering module
made radial menu really snappy
No ground radial movement shit
Removed player commanded building goal
DesireWeightConsideration weight scaling modes
DesireWeightConsideration tweaks
Testing singular building goal
Silencer world model lod updates
putting buildings and alleyways on to hex prefabs
Small scope world model lod updates
Muzzlebrake world model lod updates
Mission description panel
merged shader fix attempt from main
Rocket factory / offices exterior blockout
FOR FUCK SAKE squad unit button
FOR FUCK SAKE fix standard shader?
UnitViewUtility.UpdateViewFromSourcePrefab doesnt need to instantiate the old prefab
Fixed player preview (deferred LDR alpha)
Replaced an error with a warning
Consumable is now an item component, supports decay
Added ICookable interface, used by Consumble and Corpse
MachineProcess.CookCorpse is now CookCookable
FOR FUCK SAKE star background script to pause particle system
FOR FUCK SAKE shader that work in editor but not ingame................................................
Load DebugSkin differently
Fixed a bunch vegetation textures not having mips (bw+aliasing); tweaked aniso and compression settings to save bw