194,312 Commits over 4,079 Days - 1.98cph!

8 Years Ago
set turn layer to 0 when is look at is not being called
8 Years Ago
merge from main
8 Years Ago
bradley health doubled bradley loot tables modified - won't drop explosives bradley turret aim adjusted - coax is way more accurate bradley coax damage slightly lowered
8 Years Ago
turn off turn layer if not 0 when unit anim code gets lodded
8 Years Ago
Removed unneeded stuff from BlueprintCategoryButton Toggle group instead of buttons on crafting screen.
8 Years Ago
Bandages, Mp5, Python, Sal Axe, Sal, Hammer, Sal Icepick, Sal sword - Updated to latest rig and added new arms
8 Years Ago
Semi auto rifle fbx revert
8 Years Ago
Removed terrain4_rock2_smoothness; replaced by spec on quarry_stone_debris Renamed terrain4_rock2_specularity Disabled readwrite on all terrain4_rock2 textures
8 Years Ago
Disabled full screen tutorial widget auto activation
8 Years Ago
Removed redundant Initialize override in ItemActionDesire that wasn't calling base and thus broke all the things
8 Years Ago
Fix potential deadlock in multicore rendering when messing with colour correction
8 Years Ago
Disabled mips on terrain alpha to prevent caves from closing in low quality
8 Years Ago
Fixed that the fix for RUST-836 was ifdef CLIENT (whoops)
8 Years Ago
Supermarket bugfixes
8 Years Ago
Network++
8 Years Ago
Decor / clutter tweaks
8 Years Ago
Supermarket counter / reduced wood saturation
8 Years Ago
Made FollowCamera/MapCamera zoom to transition optional, currently disabled
8 Years Ago
CP text brackets, verification bug attempt 1
8 Years Ago
Cleanup
8 Years Ago
Removed attack anim call from player controller input
8 Years Ago
cmd verification bug chasing
8 Years Ago
Fixed RUST-836
8 Years Ago
Fixed EntityComponentSystem not incrementing component index properly
8 Years Ago
Staying up to date with main
8 Years Ago
Async navmesh link generation and some cleanup.
8 Years Ago
▊▆▄▆▅▇ ▌▋▉█ ▆▍▅▇█ ▊▉██
8 Years Ago
Booster
8 Years Ago
Forgot two f
8 Years Ago
Fixed the default item container hash being the same as the hash of an empty item container (now uses 0xffffff)
8 Years Ago
CP text stuff, reduced booster moevement 4->2, booster can now do 1-2 dmg
8 Years Ago
Fixed client side texture memory leak when paintable signs are destroyed (!)
8 Years Ago
▌▊▊▄▋▇█ ▋▉ ▇▅▆▊▉▄ ▊▍█ ▋▆▅▅▇▆▇ ▍▋▋▄ ██▌▋▉▍▄
8 Years Ago
Drift distance and time
8 Years Ago
Eliminated GC allocs from MeshPaintableSource
8 Years Ago
Moved Rust.Data.Test to use the same folder structure as the other plugin tests
8 Years Ago
Deleted Plugins/ProtoBuffers (empty csproj)
8 Years Ago
Profiling
8 Years Ago
Changed item container hash from massive string to CRC32 hash (eliminates GC allocs)
8 Years Ago
Eliminated GC allocs from UpdateClothingItems
8 Years Ago
Added Union64 to Rust.Global Fixed CRC.Compute32 discarding the passed CRC value Added CRC.Compute32 and CRC.Compute64 overloads that take numerical types
8 Years Ago
made is looking anim transition take priority to is alert anim on animal controller
8 Years Ago
missing textures
8 Years Ago
update launcher model, adding mat/texture update wip portrait
8 Years Ago
Added cooldown on brake press to enable better drifting
8 Years Ago
Yet another merge from main
8 Years Ago
Fixed a bad check in nav_disable improvements.
8 Years Ago
Retired TextureUtils (GC alloc galore) Added GC-free Texture2D.Clear extension method
8 Years Ago
Merged from main
8 Years Ago
nav_disable usage improvements and compatibility with nav_grid. When animals fail to spawn on a navmesh they now drop a corpse on removal/kill (scientists won't).