194,312 Commits over 4,079 Days - 1.98cph!
set turn layer to 0 when is look at is not being called
bradley health doubled
bradley loot tables modified - won't drop explosives
bradley turret aim adjusted - coax is way more accurate
bradley coax damage slightly lowered
turn off turn layer if not 0 when unit anim code gets lodded
Removed unneeded stuff from BlueprintCategoryButton
Toggle group instead of buttons on crafting screen.
Bandages, Mp5, Python, Sal Axe, Sal, Hammer, Sal Icepick, Sal sword - Updated to latest rig and added new arms
Semi auto rifle fbx revert
Removed terrain4_rock2_smoothness; replaced by spec on quarry_stone_debris
Renamed terrain4_rock2_specularity
Disabled readwrite on all terrain4_rock2 textures
Disabled full screen tutorial widget auto activation
Removed redundant Initialize override in ItemActionDesire that wasn't calling base and thus broke all the things
Fix potential deadlock in multicore rendering when messing with colour correction
Disabled mips on terrain alpha to prevent caves from closing in low quality
Fixed that the fix for RUST-836 was ifdef CLIENT (whoops)
Supermarket counter / reduced wood saturation
Made FollowCamera/MapCamera zoom to transition optional, currently disabled
CP text brackets, verification bug attempt 1
Removed attack anim call from player controller input
cmd verification bug chasing
Fixed EntityComponentSystem not incrementing component index properly
Staying up to date with main
Async navmesh link generation and some cleanup.
Fixed the default item container hash being the same as the hash of an empty item container (now uses 0xffffff)
CP text stuff, reduced booster moevement 4->2, booster can now do 1-2 dmg
Fixed client side texture memory leak when paintable signs are destroyed (!)
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Eliminated GC allocs from MeshPaintableSource
Moved Rust.Data.Test to use the same folder structure as the other plugin tests
Deleted Plugins/ProtoBuffers (empty csproj)
Changed item container hash from massive string to CRC32 hash (eliminates GC allocs)
Eliminated GC allocs from UpdateClothingItems
Added Union64 to Rust.Global
Fixed CRC.Compute32 discarding the passed CRC value
Added CRC.Compute32 and CRC.Compute64 overloads that take numerical types
made is looking anim transition take priority to is alert anim on animal controller
update launcher model, adding mat/texture
update wip portrait
Added cooldown on brake press to enable better drifting
Yet another merge from main
Fixed a bad check in nav_disable improvements.
Retired TextureUtils (GC alloc galore)
Added GC-free Texture2D.Clear extension method
nav_disable usage improvements and compatibility with nav_grid.
When animals fail to spawn on a navmesh they now drop a corpse on removal/kill (scientists won't).