194,320 Commits over 4,079 Days - 1.98cph!

8 Years Ago
Updated CommunityEntity
8 Years Ago
Updated CommunityEntity
8 Years Ago
Chromium can register/handle binds in sub-frames
8 Years Ago
Test
8 Years Ago
Eliminated GC allocs from FileStorage / Signage / UIPaintableImage / MapEntity by smarter caching (TODO: make async)
8 Years Ago
MachineProcessActionDesire added (not in use yet)
8 Years Ago
goat mesh/skinning improvement
8 Years Ago
Items can now filter their sub items.
8 Years Ago
Updated truck effects Fixed camera layers
8 Years Ago
improved helicopter searchlight perhaps improved interpolator jitteriness
8 Years Ago
Fix off-by-one error with GMA FileHandle seeking
8 Years Ago
servergibs have proper mass oilfireballs sort particles properly (oldest first)
8 Years Ago
changed Go To to distance instead of radius
8 Years Ago
Disabled mesh particle shadows on a few fx to avoid shadow bug (try again after 5.6)
8 Years Ago
fixed bradley lights on during the day fixed bradley lights on on gibs fixed missing ref for coax muzzle
8 Years Ago
gas_station blocker fix
8 Years Ago
gas_station polish & bug fixing
8 Years Ago
goat
8 Years Ago
Update to VM rig source files
8 Years Ago
reverted goat stats changes accidentally checked in
8 Years Ago
Deleted PostAttackCombatAction and moved it to the end of the attack command. Moves and attacks now return their calculated CP cost to the calling function. Added Free Move / Free Attack floating combat text
8 Years Ago
moved animal combat to a new layer so root motion can override movement made goat work with root motion attack
8 Years Ago
Fixed bad target filter setup in GoalPlan.DropUndesiredItemAtCamp causing blackboard read spam
8 Years Ago
Fixed WaitForSecondsRealtime being broken Added additional profiling to UpdateInventoryFromSchema
8 Years Ago
Condition / consideration settings editor fixes
8 Years Ago
fixing booster portrait
8 Years Ago
getting last rev
8 Years Ago
gas_station splat polish
8 Years Ago
gas_station polish
8 Years Ago
Tweaked sit by fire warmth need curve in warmth goal plan to try and stop people sitting at fires when they don't need to (left the sit by fire plan in Idle module, since we want that as a fallback) Added a FireFuelCapacityConsideration to try and prevent people filling up fires too aggressively, should score lower the more "full" the fire is (first pass, could probably use some tweaking)
8 Years Ago
more flag stuff
8 Years Ago
Added a toggle to log any flag changes on the debug tool
8 Years Ago
Merged from main
8 Years Ago
toilet furniture LODs/COLs/Prefabs & textures gas station level update
8 Years Ago
Crafting wip
8 Years Ago
Fixed the warning spam
8 Years Ago
Merge vis changes into Bill's branch too
8 Years Ago
Merge character visibility improvements and fixes
8 Years Ago
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8 Years Ago
More vis work
8 Years Ago
Hit indicators work again
8 Years Ago
Disabled What's New screen again
8 Years Ago
improved the muzzle effects for the m2 bradley firing ( cannong / coax gun )
8 Years Ago
Bug fixing
8 Years Ago
Player vis work
8 Years Ago
Player instigated GPVs get double momentum Buildings no longer require construction (data change, testing)
8 Years Ago
Data
8 Years Ago
fixed NRE when "spawn bradleyapc" command is used updated helicopter explosion debris to not be large untextured brown sticks updated helicopter damage effect to not be large untextured brown sticks helicopter gun muzzle flashes now aim towards target instead of always aiming straight up updated helicopter explosion fireballs
8 Years Ago
Action break/end call refactor, should make for cleaner, more useful call stacks
8 Years Ago
UI fix