194,299 Commits over 4,079 Days - 1.98cph!

8 Years Ago
Tooltip
8 Years Ago
Supermarket material polish / removed invisible blockers
8 Years Ago
Tooltip backup
8 Years Ago
Imagine dragons experiment
8 Years Ago
Supermarket junk props
8 Years Ago
Fix L4D2 PAK File not loading properly
8 Years Ago
You can now load L4D2 maps in GMod Fixed a crash with GetRenderTargetEx and ENVMAP texture flag, now displays a warning
8 Years Ago
VProf memory counters don't overflow at > 2GiB
8 Years Ago
Merged from main
8 Years Ago
HudElement test for null to prevent NRE when animator component is not found.
8 Years Ago
Fixed CS:GO maps fade distances
8 Years Ago
22496 - Packer tools support for 48 and 64 bpp. Fixed imageutil savetexture swizzling. Fixed compile warnings. 22477 - Reverted some buffer pre-allocations (memory usage) 22474 - Profiling, cleanup, small GC optimizations
8 Years Ago
missed one
8 Years Ago
22505 - Merge from weekend_branch
8 Years Ago
22543 - Added texture find read write enabled tool 22536 - Eliminated GC allocs from FileStorage / Signage / UIPaintableImage / MapEntity by smarter caching (TODO: make async) 22529 - Fixed WaitForSecondsRealtime being broken Added additional profiling to UpdateInventoryFromSchema 22509 - Closing potential sources of NRE in occludees 22513 - Added scattering/fog support to new explosion shaders
8 Years Ago
22554 - Retired TextureUtils (GC alloc galore) Added GC-free Texture2D.Clear extension method
8 Years Ago
22558 - Eliminated GC allocs from UpdateClothingItems 22557 - Added Union64 to Rust.Global Fixed CRC.Compute32 discarding the passed CRC value Added CRC.Compute32 and CRC.Compute64 overloads that take numerical types
8 Years Ago
22566/22567 - Fixed the default item container hash being the same as the hash of an empty item container (now uses 0xffffff) 22565 - Fixed client side texture memory leak when paintable signs are destroyed (!) 22563 - Eliminated GC allocs from MeshPaintableSource 22559 - Changed item container hash from massive string to CRC32 hash (eliminates GC allocs)
8 Years Ago
Tooltip WIP
8 Years Ago
22572 - Stability Entity/Link Cleanup
8 Years Ago
RUST-836 fix
8 Years Ago
Transform.FindChild (obsolete) -> Transform.Find
8 Years Ago
Merged from main
8 Years Ago
Ai experiments
8 Years Ago
Stopped some hard-coded animations from messing up the UI buttons
8 Years Ago
Better handling of version 49 models that are not version 49 models
8 Years Ago
Functional navbar
8 Years Ago
Clean navbar with a new sound script
8 Years Ago
Navbar wip
8 Years Ago
Added SaveLoad change event for UI. Load game widget will always select first save on init, menu and pause screens button states get properly updated
8 Years Ago
Alignment fix
8 Years Ago
Slight fix.
8 Years Ago
Functional crafting
8 Years Ago
1 hour of debugging because of 2 checkboxes
8 Years Ago
Oops, didn't mean to leave that ridiculous LINQ conversion in
8 Years Ago
More crafting stuff
8 Years Ago
Crafting screen backup
8 Years Ago
Crafting information all hooked up
8 Years Ago
cleanup backup
8 Years Ago
Updated Unity libraries in Plugins/
8 Years Ago
Merge from main
8 Years Ago
Application.CaptureScreenshot -> ScreenCapture.CaptureScreenshot
8 Years Ago
fixed muzzleflash location on several weapons ( 3rd person )
8 Years Ago
Transform.FindChild (obsolete) -> Transform.Find
8 Years Ago
Just need to serialize cash now.
8 Years Ago
2017.1.0p5
8 Years Ago
Updated spin detection
8 Years Ago
save
8 Years Ago
Added equipment widget to the selected unit HUD, shows tools and weapons Added MachineProcess.ToString override Added MachineProcessSettings.DesireText field for MachineProcessActionDesire to use Added optional label field for tooltips, refactored how we populate tooltip content in some places Added an opaque background to tabbed modals/mega-menu (testing) Fixed Buildings not having the Build Addon interaction when they have addons to build (BuildingSettings onValidate) Added "min required" value for behaviour command collation on the radial menu
8 Years Ago
Properly handle VOX sentences that fail to load instead of crashing later