194,523 Commits over 4,079 Days - 1.99cph!

8 Years Ago
Dead player's ragdolls now also inherit the player's color and rendermode, just like they do skins, bodygroups and material override.
8 Years Ago
Game Depot System will no longer try to check if folder of mountable games exist - too unreliable, now uses SteamAPI instead
8 Years Ago
Better support for lower screen resolutions (1152x864 and lower)
8 Years Ago
Added Qucik Tool Search feature to all Tool Tabs in spawnmenu
8 Years Ago
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8 Years Ago
Added engine.ServerFrameTime
8 Years Ago
merge from main
8 Years Ago
Got version1 of roofs, floors, ceilings, overhangs...
8 Years Ago
Added Combine Shotgunner skin to the Combine Soldier player model
8 Years Ago
Fixed busted command generation when holding containers
8 Years Ago
Tweaks
8 Years Ago
Mooore
8 Years Ago
More
8 Years Ago
Unit path display fixes
8 Years Ago
HUD/Game UI revamp WIP
8 Years Ago
Game Modes now define the starting pool for crafting and building. This will probably be replaced with an asset-based unlock system soon though!
8 Years Ago
minor light flare added to ceiling lights
8 Years Ago
Item spawners can now spawn a selection of items. GameMode can now lock or unlock things at game start
8 Years Ago
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8 Years Ago
Supermarket terrain
8 Years Ago
Supermarket backup
8 Years Ago
tweaks
8 Years Ago
adding texture sets wall_tiles_a, wall_tiles_b, materials
8 Years Ago
null check in Attachable-based properties of Item
8 Years Ago
Car LOD
8 Years Ago
art
8 Years Ago
removed eyebrows for now and fixed human HIT box positition
8 Years Ago
Adjusted trees and LODs
8 Years Ago
misc
8 Years Ago
Do EAC auth right after Steam auth
8 Years Ago
Entity.WorldSpaceCenter will no longer silently fail when used on a NULL entity Entity.IsLineOfSightClear will no longer silently fail when given no argument or a NULL entity
8 Years Ago
EAC HandleClientUpdate tweaks
8 Years Ago
material clothing for humans clothes
8 Years Ago
Misc
8 Years Ago
updated meta stats for animals with it allready setup
8 Years Ago
EAC register timeout is 20 seconds
8 Years Ago
More work on optimizing rebaking of navmesh grid cells.
8 Years Ago
Wall objects can snap to collision
8 Years Ago
more UnitView
8 Years Ago
Supermarket progress
8 Years Ago
UnitView quick cleanup, fixed double triggering of hit
8 Years Ago
combat fixes / rework wip
8 Years Ago
Description fixes + Phrases
8 Years Ago
improved bear meat normals
8 Years Ago
EntityViewUtility will now size the default box collider it puts on an item when no other colliders are present, the collider will be sized to encapsulate all meshes on the item Added colliders to any clothing items that had no colliders Resized existing 1,1,1 colliders on items
8 Years Ago
Adjusted NPC ladder position
8 Years Ago
Disable ladder debug
8 Years Ago
Added container item recursion for depositing items from containers to buildings and stockpiles
8 Years Ago
Merge ladder updates into Paul's branch
8 Years Ago
Merge in updated ladder work (and client vis fix)