194,523 Commits over 4,079 Days - 1.99cph!
Dead player's ragdolls now also inherit the player's color and rendermode, just like they do skins, bodygroups and material override.
Game Depot System will no longer try to check if folder of mountable games exist - too unreliable, now uses SteamAPI instead
Better support for lower screen resolutions (1152x864 and lower)
Added Qucik Tool Search feature to all Tool Tabs in spawnmenu
▅▋▉▋▋ ▉▉▆▍▅▉▍▍▋█▅() ▄█▋ ▊▋▍▄▄▊█▉ ▅▇▋ ▌▋▊▋█ ▉▄▄▊▇▇ █▊ █▆▌ ▌█▋▇▉▌▌/▌█▆▊▉▅
Added engine.ServerFrameTime
Got version1 of roofs, floors, ceilings, overhangs...
Added Combine Shotgunner skin to the Combine Soldier player model
Fixed busted command generation when holding containers
Game Modes now define the starting pool for crafting and building. This will probably be replaced with an asset-based unlock system soon though!
minor light flare added to ceiling lights
Item spawners can now spawn a selection of items.
GameMode can now lock or unlock things at game start
▍██▍▉▇▄▌▄ ▅▉█▅▇▇▋▄ ▌▆▊▇▌▋▍ ▆▄ ▉▉▄▊ ▌▋▉▅▇
adding texture sets wall_tiles_a, wall_tiles_b, materials
null check in Attachable-based properties of Item
removed eyebrows for now and fixed human HIT box positition
Do EAC auth right after Steam auth
Entity.WorldSpaceCenter will no longer silently fail when used on a NULL entity
Entity.IsLineOfSightClear will no longer silently fail when given no argument or a NULL entity
EAC HandleClientUpdate tweaks
material clothing for humans clothes
updated meta stats for animals with it allready setup
EAC register timeout is 20 seconds
More work on optimizing rebaking of navmesh grid cells.
Wall objects can snap to collision
UnitView quick cleanup, fixed double triggering of hit
combat fixes / rework wip
Description fixes + Phrases
improved bear meat normals
EntityViewUtility will now size the default box collider it puts on an item when no other colliders are present, the collider will be sized to encapsulate all meshes on the item
Added colliders to any clothing items that had no colliders
Resized existing 1,1,1 colliders on items
Adjusted NPC ladder position
Added container item recursion for depositing items from containers to buildings and stockpiles
Merge ladder updates into Paul's branch
Merge in updated ladder work (and client vis fix)