194,523 Commits over 4,079 Days - 1.99cph!
Ladders auto-generating their info
Decreased Navmesh tile size from 256 to 224 (-32) on island_01, trying to fix weird navmesh generation on some steeper hills (bug 927)
Changed some icons for hunting parties
Fixed being able to gift items to own tribe
Fixed Rally Group command never ending, which would break AI until a player command took over (bug 924)
Manually call OnAnimatorStateTagChangedCallback when loading a random animation package if we're already in idle state (fixes no conversation anim bug)
Commented out HasDispensable DSE eval as improper DecisionContext causes a bunch of issues (shortsighted impl, will look at performant alternative)
NPCs walk on/off ladders instead of sliding
Not ladder related. Fixed some issues with character client visibility calc that I noticed.
fixed skulls missing nametags
Ignitable component boilerplate
Safety first; fix for index out of range
Fixed stack trace red text in main menu because fuck me
flare effect added to searchlight
searchlight cost reduced
Move query buffer resize to the right place
skin approval
small trout provides 8 animal fat upon gutting
reduced bone armor cost to 1 rope instead of 2
halved leather cost of hide armor
Added depth bias for coverage query tests
fixed helicopter spotlight being too dark
added flare to helicopter spotlight
exhausted anims inmprovement
Fixed coverage queries collection handling
reduced stone pickaxe cost
Started building collision generator
Probably fixed the last of the list issues
Added DebugEx.Log to write to log file without stack trace
Game startup logs and console commands no longer spam stack traces into game log
More item description updates and fixes
Added skinned body hair and committing male hairstyle 1, female hairstyle 1 and facial hair style 1 to hair branch.
Tweaked snow mound terrain anchors
More navmesh grid optimizations.
hand axe attachment point data
More optimization and bug hunting in navmesh grid and cover system.
Changed snow tilling settings / changed snow blending / shadow casting changes / snowball scale
fixed weird beard skinning
Added terrain anchors to tundra tall grass patches (fixes occasional floaty placement)
TerrainAnchorGenerator improvements
Made snow mound edges even