194,765 Commits over 4,079 Days - 1.99cph!

8 Years Ago
clutter optim
8 Years Ago
statics optim
8 Years Ago
rebaked tree to stop end wobbling
8 Years Ago
fisting viewmodels and third person animations
8 Years Ago
fixes
8 Years Ago
goblins
8 Years Ago
claymore offsets
8 Years Ago
Fixed a thing
8 Years Ago
HeldEntity stores holdingOffset rather than using prefab child xform shite
8 Years Ago
merge from main
8 Years Ago
latest rock settings
8 Years Ago
WeaponOffsetEditor
8 Years Ago
...
8 Years Ago
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8 Years Ago
Added TerrainNavMesh class (basic API to retrieve a mesh or nav mesh build source for a certain terrain patch)
8 Years Ago
disabling shadow casting on far rocks
8 Years Ago
Retired "Navigation" layer because we can directly feed meshes to the bake \o/
8 Years Ago
tree source
8 Years Ago
Small hut sleep positions
8 Years Ago
rebaked vertex colours for small pine tree
8 Years Ago
Fixed UnitAttachments runtime adjustment not accounting for missing offset data for the active attachment role
8 Years Ago
Adjusted stone club attachment offset data
8 Years Ago
tall tree
8 Years Ago
Scene2Prefab
8 Years Ago
Layer stuff
8 Years Ago
Fixed DSE editor not showing considerations after a null element and preventing removal of the element Removed null bonus from Goal.MakeFire
8 Years Ago
Disabled shadow casting on structures LODs
8 Years Ago
GUI scene save
8 Years Ago
Goblin
8 Years Ago
Updated FacepPunch Unity bits, nuked old report window
8 Years Ago
added some batch files for bot army, more headless player client stuff
8 Years Ago
Fixed ActivityNotificationElement button click NRE and not resetting .enabled Fixed radial displaying two sets of conversation topic options (needs collating into radial levels/nested options)
8 Years Ago
the total for each sense now doesn't account for friendly units in order to stop people from waking up their fellow tribesmen until a more detailed solution has been found
8 Years Ago
Smaller InView gizmos Removing some debug bits
8 Years Ago
Added wheel rims and wheels now spin
8 Years Ago
viewmodel organisation - clean exports for some vms
8 Years Ago
more
8 Years Ago
batch client test
8 Years Ago
People should now go to sleep when they have low energy, even during the day
8 Years Ago
Fixed Conversations.GetTopics always returning false
8 Years Ago
Added ActivityTypeDefinitionEditor, shows keywords Fixed badly named ActivityKeyword interface Improved Acitivty Notifications UI widget Cleaned up use of Unit.IsInView extension method in some UI widgets (enemy overlay, conversations) Moved some DSE/Considerations editor stuff around
8 Years Ago
Scene2Prefab shadow caster changes
8 Years Ago
Disabled shadow casting for certain LOD stages on props and overgrowth
8 Years Ago
some quick AI optim, wip AI damage stuff
8 Years Ago
Tweaked build settings for local dynamic nav mesh.
8 Years Ago
Fixed gps line disable
8 Years Ago
Deleted the commented out, old hit % code, as it's now always 100%
8 Years Ago
Unit range/damage finding functions can now specify if they should include friendly damage or not, to be used by AI
8 Years Ago
Changed path generation for race mission
8 Years Ago
testing rock_formation_f export without flatten hierarchy