199,294 Commits over 4,140 Days - 2.01cph!
made some improvements to the 3rd person spear animations for idle/running/jogging
Fixed player model sometimes being in the wrong place when sleeping
- Increased size of turret projectiles
- Bowel bag explosions now hurt the player
Wounded UI
Don't show crosshair unless it's appropriate
Fixed spazzy ragdolls (thanks Anthony Yakovlev @ unity)
Fixed corpses sometimes being unlootable
Offset starting position of wounded anim so head lands at 0,0
Can properly change other players clothes via looting
Added skeleton flags
Define which types of attacks/damages cause a wounding
Metal breakable meshes & prefab integration
Top Tier breakable meshes & prefab integration
Snow is no longer treated as an overlay
reduce mouse sensitivity on wounded
Merging wounded stuff into main
Added some lightweight compression to a couple of terrain maps
tweaked textures and lighting on cloud city court, changed skybox and camera dof settings.
Fix for the invisible floors issue
merge from building_skins2
forgot one thing in this bad boy twig
Updating wounded player anim source
New celebration cameras, WIP transitions
improved the flinches for the horse and stag
Less pitch variation on gunshots
Bullet impact volume tweaks
fixed some bugs with the view model hatchet "hit_attack" not playing
-fixed stone pickaxe not playing the hit_attack animation
Added lods on two halfheight blocks
Fixed not playing wounding animation when crouched
Reduced health of twig blocks
Fixed guide sometimes not changing when using bluepint
Reduced chance of surviving a wounding
Removed TerrainNormalMap (get normals from TerrainHeightMap on the fly, height map also stores normal texture now)
Removed the need for normal map decoding at level start (no more need for texture decompression hackery)
Further optimizations on stairs blocks lods
Added missing byte to float conversion to biome texture generation
Fixed some icons not showing on crosshair info
Added some missing icons
Removed unneeded code
Rebuilt wall.doorway.wood (broken merge?)
Fixed some missing scripts
added WIP cloud city buildings to cloud city scene, tweaked cloud shaders to be more cartoony and sit better in skybox.
Fixed the wall.dorrway.wood block missing LODs
Fixed a case where stairs block prevents floor spawn