194,765 Commits over 4,079 Days - 1.99cph!
tundra small rocks no longer have moss (they also show in desert biome)
rock collectables are a tad larger
Use Facepunch.System from plugins folder
Navigation debug display
Tall pines spawn population fix (entity, not prefab!)
viewmodel organisation - clean export for vm
placed some temp safeguards in the lift at rocket factory
More progress on navmesh grid.
Fixed AI designer sidebar scrollbar overlap
Exposed Agent+Behaviour GPV slots via dictionary, replacing old lookup methods.
Fixed a problem with workshop subscriptions sorting
Updated GMod's custom decals - Some now support colors, Smile no longer has non transparent background
Fix any potential crashes when CSoundControllerImp is used on a NULL CSoundPatch, like the Hunter Chopper NPC
Added ability for units to be dismissed from the party (by the leader) or leaving on their own
Added a display to show the current UnitCollection on the Unit Debug Panel
Starting work on a party/group movement system
-Any unit can create a party (called a Hunting Party atm)
-That unit can then invite other units to join the party
-Party members will follow the party leader (more logic to come)
-The party leader can then disband the party, reverting party members to original behaviour
Loot barrel impact & gib sounds
Handful of level tweaks
Added camera util + proper frustum plane extraction
Added WaterCullingVolume for water surface clipping
48 more carpal tunnel prefabs
Moved character model scripts out of testing. We've been using them for months, I think they're official now.
Held items get cleared properly on the ViewModel and WorldModel
Reset default menu music volume
Codegen
Music mixer level tweaks
Minor optimizations
PlaybackData pooling fix
Always play at least 8 bars at the new intenisty after raising it
Disable random debug intensity jumps
Removed no-longer-used objects in bootstrap+ version update file that didn't get in last time.
Update project version to 2017.1.0f2
Updated Facepunch.Steamworks DLL to the latest version. Server.update not longer takes a lot of CPU.
wip agent/navmesh grid management.