199,294 Commits over 4,140 Days - 2.01cph!
updated lod uvs for the torso
Scale rock detail texture UV tiling with object scale via property block
tweaking cloud city skybox and lighting
- Reduced base Patcher damage from 5 to 3
Wounded players boilerplate
Wounded player assist
Wounded player looting boilerplate
Sleeping player looting boilerplate
Added powerup icon sprites
Updated Igor anim controller
Fixed a build issue on Linux/OSX from a previous commit
Refactored TerrainConfig to be generic for N splats without hardcoded splat names
Added some missing terrain texture binds
improved the flinches and attack anims for the bear and the boar
Always trigger weapon & hit object strike effects at the same time
first pass at new melee & bullet impact sounds
Moved terrain blend to top of particle accum
Hit that 16 sampler limit again; moved detail occlusion to detail albedo alpha
Flesh bullet impact tuning
Changed prefab cycle from shift-c to alt-shift-c
merge from main/impactsounds