199,463 Commits over 4,140 Days - 2.01cph!
Building prefab layer setting
Improved the wolf attack animations
Fixed parallax in PVT mode
Layer culling tweaks
Enforce building skin layer
Changed splat mapping algorithm to take advantage of the new biome coloring (still some broken stuff to iron out)
Optimizations and error fixes
Tweaked performance report
Another dumb player spawn fix
Jordan noise tweak
Updated composite noise header file
Added test mountain prefab
Reverted composite noise to work in normalized space, scale the result by amplitude
Updated RustNative
Updated noise bindings
Updated heightmap generation
tweaked some chicken/bear anims;
improved the 3rd person deploy / reload animations for ak47
Decal shader
Perf/Memory tweaks
Porting over a shitton of new assets to the procedural map
Cleaning up some shit
More cleanup, object layer adjustments (static rocks that should receive grass are now on terrain layer)
Align swimming decor to world up vector