139,793 Commits over 4,505 Days - 1.29cph!

10 Years Ago
Fixed messed up ground collider on harbor 1 and harbor 2
10 Years Ago
Data export command supports water map
10 Years Ago
cleaver does slightly more damage and has a higher attack radius (on par with mace)
10 Years Ago
Fixed echo Analytics
10 Years Ago
Checksum tweaks
10 Years Ago
10 Years Ago
redid a bunch of the holdtypes to look better without any spine movement. adjusted the 3rd person weapons orientation to fit the new holdtypes.
10 Years Ago
Made player less hunchbacky when looking down slightly Fixed toolcupboard context menu orders
10 Years Ago
Added world.cache convar (default true)
10 Years Ago
fixed bounds on plants dead plants stick around longer and can be hacked down each clone attempt loses 10% genetics
10 Years Ago
merge from main
10 Years Ago
merge into main
10 Years Ago
no more minor damage when fully protected from radiation (radsuit)
10 Years Ago
Include monuments in prefab warmup (does this break everything?)
10 Years Ago
ProjectVersion.txt
10 Years Ago
Salvaged icepick optimisation
10 Years Ago
Icepick entity updates
10 Years Ago
Stripped out ownership stuff Player skull items display name of dead player Fixed startup errors for 32bit windows users
10 Years Ago
Quickcraft uses last chosen skin Icons in craft queue uses skin icon Made hammer guide blue (red was making people think "disabled")
10 Years Ago
Cleanup analytics code
10 Years Ago
10 Years Ago
Stripped vertex painter components from harbor scenes because they're horrendous
10 Years Ago
10 Years Ago
Removed clientinfo attribute
10 Years Ago
Salvaged sword optimisation
10 Years Ago
Include active colliders in dump
10 Years Ago
Stack Steam Inventory resources (wood, metal, cloth)
10 Years Ago
Spawn with rock skinned to previously chosen skin
10 Years Ago
Added dropitems server convar
10 Years Ago
Updated store page text
10 Years Ago
Double Barrel Shotgun is skinnable Fixed skinnables with multiple materials not editing properly
10 Years Ago
Building parts occlusion meshes
10 Years Ago
Satchel charge skinnable Fixed workshop editor skipping some mesh downloads
10 Years Ago
Mace optimisation
10 Years Ago
Icon positions for new skinnables
10 Years Ago
added playerseed <int> editor command
10 Years Ago
rotated pivot point on the tuna can
10 Years Ago
wall lamp implementation
10 Years Ago
zeroed out all rotations on tuna can wall light optimized lowest LOD on tuna can
10 Years Ago
network++ fixed NRE in FixStacks
10 Years Ago
rebalanced scale of wall light effects wall light wax fake subsurface scattering toggles with light lanterns/ceilinglights/walllights can only be accessed if building privileged
10 Years Ago
most ammo stacks to 128 now (rifle/pistol) bone armor cost reduced deer mask cost reduced
10 Years Ago
compile fix can place lanterns on small boxes arrow trails no longer bright white at night
10 Years Ago
new 3rd person animations for rpg / rock / pickaxe holdtypes
10 Years Ago
tweaked position of some 3rd person weapon models so they sit in the hand better
10 Years Ago
Added occlusion culling extension to third party Added occlusion culling component to camera Added occluder layer Updated native renderer binaries and scripts
10 Years Ago
Added culling console commands Added occluders to core structure foundation, floor and wall (all tiers) Fixed RT mip warning when enabling culling Fixed hiz depth replacement shader compilation error
10 Years Ago
fixed the timing on the 3rd person big sword attack ( to match the viewmodel better ) fixed sound f/x being out of synch on the ak47 reload animation (3rd person)
10 Years Ago
Added player culling via hiz culling; disabled by default + legacy/ray-based fallback Raised hiz min cull dist to 20m
10 Years Ago
Fixed meta guids of a couple added files to match prerelease