139,790 Commits over 4,505 Days - 1.29cph!

10 Years Ago
merge? or something
10 Years Ago
I have no idea what I am doing
10 Years Ago
ft baseline protocol++
10 Years Ago
Little soundplayer fix
10 Years Ago
minor ft balance
10 Years Ago
Fixed script errors introduced by culling merges
10 Years Ago
ft complete compile fix
10 Years Ago
manifest etc
10 Years Ago
fix for ft shutting off every 5 seconds for one frame
10 Years Ago
Fixed warnings, manifest, phrases
10 Years Ago
Disabled full stack trace (seems to be crashing the editor)
10 Years Ago
Fixed sampler2D_float
10 Years Ago
Occluder mesh fixes
10 Years Ago
Added version field to world serialization Added water map to world serialization
10 Years Ago
Torch optimisation
10 Years Ago
Subtracted hiz culling changes (needs more testing)
10 Years Ago
Added hiz culling changes
10 Years Ago
Fixed some skin icons Fixed poncho skins Compile fix Renamed batching.status to bat_status
10 Years Ago
10 Years Ago
Fixed Steam NRE
10 Years Ago
Another ceiling light client side physics optimization
10 Years Ago
10 Years Ago
Inventory Item tags
10 Years Ago
Deployables no longer ignore "can rotate" flag
10 Years Ago
corn/pumpkin no longer ignore melee attacks
10 Years Ago
Sound format tweaks
10 Years Ago
fixed flame turret damage going through walls sometimes fixed orders of many menu options drastically reduced cost of most signage slightly decreased size of flame turret lowered ambient flame turret volume
10 Years Ago
potential NRE fix
10 Years Ago
wall lamp menu order fix
10 Years Ago
pool leak fix (thanks bawng)
10 Years Ago
supply drop loot fix
10 Years Ago
Separate music volume sliders for in game & in menu Music format tweaks
10 Years Ago
fence flame resistance increased flame turret performance improvements flame turret exploit fixes
10 Years Ago
Merged back hiz culling
10 Years Ago
Upped physics.steps cap
10 Years Ago
Reduced player model aim speed Rpc calls use Unity assert Moved some files to dll
10 Years Ago
Testing fix for missing skin parts
10 Years Ago
Skin leak fixes
10 Years Ago
Fixed workshop broken due to tag case sensitivity
10 Years Ago
Added editor convars to pause renderer grid, collider grid and load balancer Refresh renderer grid in loading screen (client) Refresh collider grid after initializing conditional models (server)
10 Years Ago
Subtracted hiz culling for patch
10 Years Ago
reverted door/hatch blunt protection change due to unforeseen complications
10 Years Ago
Merge from main
10 Years Ago
Merged hiz culling
10 Years Ago
Exploit fix
10 Years Ago
network++
10 Years Ago
Fixed disappearing ragdoll/corpse bug Added culling.debug convar to debug without gizmos Added ddraw sphere optional param to skip color fade out
10 Years Ago
flame turret visibility exploit fix flame turret no longer damages deployables flame turret flames actually slows movement now lantern/tunalight increased protection values ( used to be destroyed with one hit ) lantern/tuna/ceiling light health only displays when below 50%
10 Years Ago
compile fix no fall damage when falling into water
10 Years Ago
Merged in hiz culling with corpse fix