199,489 Commits over 4,140 Days - 2.01cph!
Never wound while sleeping
bleeding stops when wounded
FOR FUCK SAKE shaderforge 1.12
Dead players provide no comfort
Sleeping players add half comfort
Furnace provides comfort
Fixed bug where a tool cupboard placed too close to a wall would prevent other blocks from being placed closeby
bleeding *actually* stops when you are wounded now
beartrap more likely to wound
merge from main/riversound
Tedious resource prefab updates, fixing some minor issues in the process
prevented player from flinching in his sleep
tone down the view rotation when attacking with melee weapons
River splat mapping tweak
- Adding some more convenience and fuctionality to AttributeEditorWindow (inspector selection, add new, delete etc)
- Added skeleton wizards for Needs and Modifiers
- Added UnitEditorWindow with basic asset listing and inspector selection
Consistency cleanup for asset listing in editor windows
Concrete bullet decals
Profiling
PrefabProcess always stores the prefab in a disabled state
Disabled steam auth timeout in editor
WIP - sounds added, trigger working, trigger added to temparate field bushes
Updated scene, switched on auto load of game scene, moved all test characters into a game object
Changed camera culling mask
Decal layer masks
Fixed stone constructions being made out of wood
Stone roof/Wood roof ~
Moved to new slope, added a global LOD, Added Gibs
added collision for cloud city court
Unit AI, Agent and Attributes are now persisted.
added collision to test court and wild west courts
Group stuff re added. Neeeds testing.
Removed some deprecated code from SpawnFilter
Tweaked prefab mountain scale