199,603 Commits over 4,140 Days - 2.01cph!
Merged decals branch to main
Enabled optimise rig on test court wall meshes
added deckchairs and bottles to cloud city scene
Toptier roof new slope, added a global LOD, Added Gibs
- Renamed Modifers to Effects
- Attribute/Need/Effect no longer monobehaviours, no trasnforms created under Unit prefabs
- AttributeSettings management moving to UnitAsset inspector (WIP)
- Lots of tweaks and cleanup accross relevant files
Fixed UnitAssetEditor not saving AttributeSettingsModifiers
- AttributeSettingsModifiers now AttributeModifier.
- AttributeModifier passed into Attribute constrcutor
Fixed attribute creation in Agent
Allowed resources to spawn on rocks that are part of the terrain
No longer prevent resources from spawning on decor topology
Optimized resource spawning, especially the initial spawn wave
Tweaked forest sizes
Allow full range of FOV slider to actually be applied
* Got rid of "Lua JIT is DISABLED!" message
* Fixed a problem with Entity.Weapon_SetActivity
* Added w_bugbait with proper bones
Fixed UnitAassetEditor loading issue
* Remove FCVAR_ARCHIVE flag from cl_thirdperson, sv_backspeed & hud_showemptyweaponslots
* Added measures against fake servers. PLEASE TEST THIS.
* Fixed "DataTable warning: player: Out-of-range value (x) in SendPropFloat"
Updated some clothing items for compatibility. Updated some materials in the Shader Test scene.
Added a bunch of materials for the Shader Test scene. Added the clothing shader. Added some missing meat models.