195,819 Commits over 4,110 Days - 1.99cph!

8 Years Ago
white pipes mtl tweaks
8 Years Ago
Two new console commands: fill_stockpile - fills whatever stockpile is under the mouse cursor with the appropriate item finish_build - finishes the construction process of whatever building is under the mouse cursor
8 Years Ago
tweak health bar unit shatter effect
8 Years Ago
kill feed tweak and some cleanup
8 Years Ago
Merging server performance work into Main
8 Years Ago
Improve server performance by ~30% by having NetworkEntities use an Update call manager. See also: https://blogs.unity3d.com/2015/12/23/1k-update-calls/
8 Years Ago
Vehicles fully deactivate on server when stationary. ~15% less CPU usage on testmap_small.
8 Years Ago
Tree force crap
8 Years Ago
More tree stuff
8 Years Ago
More dispenser spawn stuff
8 Years Ago
Editor fixes
8 Years Ago
Preliminary dispensable spawn mesh support
8 Years Ago
fixed ores sometimes not giving the bonus on completion fixed sand/snow ores not giving proper hqm yields
8 Years Ago
Scene2Prefab
8 Years Ago
More tree crap
8 Years Ago
Added outdoor environment type (use when no darkening should be applied)
8 Years Ago
Added blend map and terrain anchors to launch site Enabled hierarchy flattening on launch site (performance)
8 Years Ago
Added terrain blend map support (when used monuments blend their heightmap with the blendmap falloff instead of the basic radial falloff)
8 Years Ago
Scene Lighting Driftwood isn't wetter than the surrounding terrain
8 Years Ago
AI emotes abuse
8 Years Ago
removed old fps counter
8 Years Ago
Compile fix
8 Years Ago
Scene stuff Light tweaks.
8 Years Ago
move-attack AI now checks if the unit can actually move and attack :D fallback move AI option now picks random unit
8 Years Ago
WIP tree felling tech
8 Years Ago
adjust kill feed row spacing
8 Years Ago
new kill feed
8 Years Ago
Serialization fix
8 Years Ago
art stuff
8 Years Ago
LOD scripts take distance mode (XYZ or XZ) - useful for lifts
8 Years Ago
More UI work
8 Years Ago
Split a bunch of editor bits into files, fixed some issues with reflection utill and caching of EntityComponent drawers
8 Years Ago
Baked more vertexpro bs to assets Launchsite scene update
8 Years Ago
Adjusting lift destination height
8 Years Ago
trimmed up beep truck rear, added finished window shader need to fix material issue on beep truck
8 Years Ago
launchsite lifts placement for test
8 Years Ago
Lift saves and loads the current floor
8 Years Ago
prefab, manifest
8 Years Ago
renamed a prefab
8 Years Ago
Lift prefabs, manifest
8 Years Ago
more
8 Years Ago
Warehouse occluder Rocket factory occluder
8 Years Ago
More UI updates.
8 Years Ago
Fixed WorldManager.Load loading scenes multiple times Fixed an issue with weather loading Fixed some shitty init order stuff with World/Zones, needs more work tho
8 Years Ago
Added ProceduralLift (baseline for lifts that aren't animator-controlled and can have multiple stops)
8 Years Ago
hapis stuff
8 Years Ago
WorldManager.UnloadZones cleanup
8 Years Ago
EntityManager typo
8 Years Ago
More
8 Years Ago
Cleanup