197,464 Commits over 4,110 Days - 2.00cph!

8 Years Ago
Fixed boostrap not updating the loading screen text
8 Years Ago
Updated Facepunch plugin
8 Years Ago
merge from main
8 Years Ago
8 Years Ago
change WIP menu to look fine in stand alone version
8 Years Ago
Merge from main
8 Years Ago
Cherry picking shader changes from /main/hair
8 Years Ago
Fixed ShadeVertexLights overload issuing wrong path; touched affected shaders
8 Years Ago
Merge from decay_tweaks
8 Years Ago
adding some particle fx to the capture point
8 Years Ago
Fixed hair inset shadows Fixed hair temporalAA filtering
8 Years Ago
Some more cleanup of ai code.
8 Years Ago
Test
8 Years Ago
placeholder capture sound
8 Years Ago
Deployables only decay when they're outside (no roof / overhang above them) Decay timer no longer resets when objects are interacted with (e.g. opening storage containers, still resets when repaired)
8 Years Ago
Rocket factory / added moss inside the rocket factory building
8 Years Ago
Fixed bow sometimes spamming RPCs to server
8 Years Ago
Fixed up some server vs client stuff in ai.
8 Years Ago
Hooked up jail sentences based on crimes committed
8 Years Ago
Capture point remaining points display and correct value shown at match start
8 Years Ago
Rocket factory dressing / added overgrowth inside rocket factory / moss
8 Years Ago
Capture point team updates Capture point view now caches materials at awake
8 Years Ago
Merging the latest from Main
8 Years Ago
Extra checks on CharacterEyes
8 Years Ago
Reverted my bootstrap reload code. Returning to menu can be handled properly at a later date. See: Untitled_Game_Issues/issues/117
8 Years Ago
Respawn at a proper position when released from jail
8 Years Ago
forgot the anim
8 Years Ago
updating new capture point / texture/material/ curve text script etc
8 Years Ago
AI Planner: Idling being less stupid, more vivid memory of recent targets and better equipped to deal with unseen attackers.
8 Years Ago
health bar dmg wip fixed NRE with the wip trajectory stuff to stop it spamming
8 Years Ago
scene fix
8 Years Ago
unit mini frame prefab links
8 Years Ago
Fixing up a couple of other things that were borked in CLIENT+SERVER mode
8 Years Ago
Fixed CharacerState not repooling in Client+Server mode. This was an old issue that I only just discovered.
8 Years Ago
Comment only
8 Years Ago
Added pool size checking (editor only) to make sure we can't break pooling without noticing.
8 Years Ago
Using pooling with InputMessage to save on a lot of garbage. Still testing this one.
8 Years Ago
Added scene for paul to edit roads with
8 Years Ago
You now get transported to jail on death if you're wanted
8 Years Ago
Server garbage gen reduction
8 Years Ago
Messing with crime detection radius
8 Years Ago
Increased density of position samples (but not calculating path to all of them).
8 Years Ago
Ai planning experiments continues. Added Idling and some tweaks.
8 Years Ago
More AI Planning experiments. They now seek cover when they run low on ammo and reload, they will know when they're partially in cover, advance their cover toward your position or retreat in cover when hurt.
8 Years Ago
3rd person player anim tweaks
8 Years Ago
3rd person player anim tweaks
8 Years Ago
Fixed prediction errors in weapon_357
8 Years Ago
Move managed ConVars/ConCommands to lua_shared module - now properly removed/saved on disconnect again
8 Years Ago
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8 Years Ago
wip