256,011 Commits over 3,990 Days - 2.67cph!

6 Years Ago
Fixes crash in editor when Steam isn't running.
6 Years Ago
[D11][#2495] Fix for floating water bottle
6 Years Ago
Build on Win2 (next few builds might break - I'm on it)
6 Years Ago
[D11][DTLS] Fix to connection issues on high latency servers.
6 Years Ago
[D11] [UI] WIP FastScrollBox submit.
6 Years Ago
cherry picking 38002 from main
6 Years Ago
Added console commands for playing notes eg. "instruments.playnote c#"
6 Years Ago
▌▍▊▉▉▇▆ ▌▆▉ ▋▆▉▊ ▍▆▊▌▉ ▆▍▄▌█▌▄, █▉▉█▅▍ ▉▍ ▄▍ ▆▆▋▉▊▉ (▊▋▅▌▊▉▍▌)
6 Years Ago
Fix note hold logic
6 Years Ago
Merge Main->Vehicles
6 Years Ago
Added initial entity versions of the three modular chassis options
6 Years Ago
Added RPCs on InstrumentTool to manage the key controller First pass on a static, mountable instrument
6 Years Ago
Deployed 67bb8d2 with MkDocs version: 1.0.4
6 Years Ago
Changed streaming budget adjustment rate + discard unused mips Tweaked streaming settings on all quality levels Added texture.stats console call
6 Years Ago
Fixed profiler sample mismatch in SimpleFlare
6 Years Ago
deploy
6 Years Ago
Deployed f935493 with MkDocs version: 1.0.4
6 Years Ago
Theme updates Merge branch 'master' of chippy-docs Hide edit button on generated pages Merge branch 'master' of chippy-docs
6 Years Ago
Method docs generation
6 Years Ago
Deployed 224ca48 with MkDocs version: 1.0.4
6 Years Ago
Fixed pxc anim loading regression
6 Years Ago
Compound WIP. Random prefab & mat fixes.
6 Years Ago
Cherry picked 38011
6 Years Ago
Updated current version
6 Years Ago
Fixed a couple more Profiler.EndSample mismatches in proto parser and animator IK
6 Years Ago
merge from main
6 Years Ago
Cherry picked 38007
6 Years Ago
Merge from main
6 Years Ago
Fixed missing Profiler.EndSample in coverage queries
6 Years Ago
Fixed another case that caused action lists to not be baked More work on docgen member pages Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
Merge from hdrp/main
6 Years Ago
Changed default sunlight colour temperature to 5500k in the Scene Setup Changed tonemapping back to Neutral since Custom was messing up the mid-tones and highlights
6 Years Ago
Changed shader detail UV channel property to match standard; fix for streaming uv detection calc Updated all affected materials and shaders
6 Years Ago
Adding a little test setup to stress test guns
6 Years Ago
Added "Import" context menu to TerrainTopologyMap (imports topology map from individual mask textures)
6 Years Ago
Keyframe dragging, editing
6 Years Ago
Build experiments
6 Years Ago
Added SWEP:CanBePickedUpByNPCs() hook, fallbacks to return false cuz pmuch any SWEP is unusable by NPCs HL2 NPCs can use HL1 357 NPCs can pick up SWEPs if SWEP:CanBePickedUpByNPCs returns true.
6 Years Ago
Compound progress. Neutral diffusion profile for generic translucency. (ie fabrics) Awning variants fixed. Light prefab fixes.
6 Years Ago
Build experiments
6 Years Ago
Disallow NPCs from picking up SLAM, HL2 frag nade, bugbait, phys and grav guns because they just can't use em.
6 Years Ago
Added all textures in weapon and weapon mods to streaming pool (testing)
6 Years Ago
Enabled texture streaming; added controllers to main and player preview cameras Basic streaming budget management (testing) Added streaming toggle console var
6 Years Ago
Timeline, keyframe markers
6 Years Ago
[D11]GC] More per-frame/semi-per-frame GC allocs removed
6 Years Ago
Build experiments
6 Years Ago
[D11] Put online/rustworks check before user permissions check when attempting to access online portions of the Frontend
6 Years Ago
Subtracting 37981
6 Years Ago
[D11] Extend the Jump Start animation before transitioning into MidAir
6 Years Ago
[D11] [UI] Research table icon no longer turns white when researching. Removed some material references and enabled preserve aspect on loading icon sprite.