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Automated Linux DS Build #679
Automated Linux Build #679
Weapon.IsScripted no longer returns no value and returns false instead
Back to 30fps
Disable WebGL (can't use it with gpu rendering disabled anyway)
Added Hints entity type, creator and some AI to find interior hints
Fixed Start Game button having wrong size to what it used to be
camera exiting cave is snappy now
(hopefully) fixed tilt calculation for exiting cave
Added some recommended command line params that make input lag 100x better
Decode path in ChromiumAssetResourceHandler::ProcessRequest
Set max CEF fps to 60
Automated Windows Build #678
Automated Windows Build #677
blending mask adjustments on old materials types
crane texturing progress
Rocket factory site ground update
* Updated Utilities tab in spawnmenu with new menus and options
* Added preset support to all Utilities menus
* Added a "Quick Preset" button for easier/more visible access to creating custom presets
Updated gmod_effects to include an infinite duration smoke particle effect
Automated Linux DS Build #677
Rocket factory site / warehouse / roof units textures
Automated Linux Build #677
Panel.SetOpenLinksExternally for menu-state
ready for a steam build?
Added a warning for when ents.Created is called before InitPostEntity
Fixed "Gameobject is not a root in a scene" kick
Player controller raycasting improvements
Fixed NRE in ConsoleSystem+Arg.HasPermission
Starting cave prefabbed, synced to both testbox and island1
Consideration wrapper validation ensures we don't have bad contribution values
Animals should fight back now
Grab rotation, tilt and zoom from camera position transform when exiting cave
Camera transition fuckeries
Show wearable item views when we drop them
SmartObjectParameters removes any null interaction wrappers
Wearables can be taken off, bunch of data
Don't bother evaluating triggers that have no listeners
Deleted a blank stat trigger causing some log spam
Limited server's ability to call convars on clients
Fixed being able to drop items between icons
Cleaned community ui test
Cleaned community ui test
Added nav_wait cvar (default true)
Added nav_disable cvar (default false)
reverted the values in the ground blend material
Builds with chromium disabled work