198,652 Commits over 4,140 Days - 2.00cph!

8 Years Ago
Apex move
8 Years Ago
Various World/Zone loading improvements FollowCamera persisted data
8 Years Ago
Don't get duplicate group IDs when near the edge of the world.
8 Years Ago
Removed broken script references
8 Years Ago
Added effect package from deuce
8 Years Ago
HeldItems should NOT be saved, since they're created with new IDs every time they're held
bot
8 Years Ago
Automated Windows Build #719
8 Years Ago
Automated Linux DS Build #718
8 Years Ago
Automated Linux Build #718
bot
8 Years Ago
Automated Windows Build #718
8 Years Ago
▊▄▌▋ ▋█▇ ▉▌▇▇▇
8 Years Ago
Cleaner minidump comments, includes Lua stack traces if possible
8 Years Ago
Save/Load work. ActiveItemController using my more standard deserialize delay system.
8 Years Ago
wip
8 Years Ago
Let's not tick ECS when not ingame Added EntityComponent.PostLoad, called on all components after load Unit.Effects effect loading moved to PostLoad so that all other components are available (fixes Unit.Audio NRE on load) WIP Zone/Biome and Season persistence Version++
8 Years Ago
wip
bot
8 Years Ago
Automated Windows Build #716
bot
8 Years Ago
Automated OSX Build #716
8 Years Ago
Automated Linux Build #716
8 Years Ago
Automated Linux DS Build #716
8 Years Ago
"Fixed" a crash related to HL::S Houndeyes in squads
8 Years Ago
megacliff wip
8 Years Ago
8 Years Ago
Nixed FP performance UI thing, improved existing
8 Years Ago
misc
8 Years Ago
Delete terrain former
8 Years Ago
Sentry, init cleanup, FP base project stuff Ignore TerrainFormer
bot
8 Years Ago
Automated Windows Build #715
8 Years Ago
Automated Linux DS Build #715
bot
8 Years Ago
Automated OSX Build #715
8 Years Ago
Automated Linux Build #715
8 Years Ago
Throw model name on to the stack in CModelRender::DrawModelShadowSetup to figure out some crash dumps
bot
8 Years Ago
Automated Windows Build #714
8 Years Ago
Automated Linux DS Build #714
bot
8 Years Ago
Automated OSX Build #714
8 Years Ago
Automated Linux Build #714
8 Years Ago
Fixed 16 crashes related to invalid CTakeDamageInfo entities in NPC code
8 Years Ago
5.6, project settings
8 Years Ago
dressing
8 Years Ago
backup
bot
8 Years Ago
Automated Windows Build #713
8 Years Ago
Automated Linux DS Build #713
8 Years Ago
Automated Linux Build #713
8 Years Ago
Fixed crash in CNPC_Citizen::SelectScheduleRetrieveItem when NPC has no follow target
bot
8 Years Ago
Automated Windows Build #712
bot
8 Years Ago
Automated OSX Build #712
8 Years Ago
Automated Linux Build #712
8 Years Ago
Don't crash when m_NetChannel is NULL in CClientState::SetSignonState (merged from tf2)
bot
8 Years Ago
Automated Windows Build #711
8 Years Ago
Automated Linux Build #711