255,859 Commits over 3,990 Days - 2.67cph!

6 Years Ago
Fixed Gravity Gun visual effects
6 Years Ago
[D11] Fix Rustworks platform logins
6 Years Ago
updated avatar customization bg image tweaked searching game button position
6 Years Ago
old skin approval
6 Years Ago
Remove unreal replication for light entities Make light properties replicated Allow assets to be replicated with asset references Fix NRE in AssetRef Allow asset refs to have their own serialization depending on asset type
6 Years Ago
Entity producer UI changes. wip terrain stuff for blocking interactions.
6 Years Ago
Removed redundant private.0 files and respective metas
6 Years Ago
Cherry picked 37626
6 Years Ago
Pause when we get to the end of a demo instead of quitting Jump To End works again
6 Years Ago
[D11] [UI] WIP changing item notifications to use pre-placed panels rather than spawning/destroying at runtime. Changed item notifications to update and track items that are the same rather than showing new notifications for items with the same definitions. Item notifications now show overall harvest alongside last harvest instance.
6 Years Ago
Fixed projectiles going the wrong speed with changed timescale Projectiles move smoothly during timescaled demo playback
6 Years Ago
Fixed weapon_crossbow sounds in multiplayer, fixed weapon_crossbow;s 3rd person sprite misplacement by giving the world model an attachment
6 Years Ago
...
6 Years Ago
[D11][UI] Cosmetic update to frontend
6 Years Ago
Adding doors
6 Years Ago
Fixed any potential NREs in LightGroupAtTime
6 Years Ago
[D11] Re-enable noclip protection
6 Years Ago
TerrainUtils.GetPointOnTerrain now returns null if not on terrain instead of the original point with a height of zero to fix a bunch of underground spawning issues. Added TerrainUtils.IsPointBelowWater
6 Years Ago
Moved Utils.RandomAtCirclePerimeter to TerrainUtils.RandomAtCirclePerimeter and it now includes a call to TerrainUtils.GetClosestNavMeshPoint to make sure the return value is reachable. This fixes a bunch of runtime gather/interaction tasks where the positions are generated at runtime.
6 Years Ago
Added glass
6 Years Ago
When scrubbing only update entities that have changed during the delta
6 Years Ago
Human stick carry capacity fix. Task markers now only show failed reason on task icon hover.
6 Years Ago
fix squad editor being stuck updated platform icons
6 Years Ago
[D11] Add error handling around Rustworks login failure
6 Years Ago
[D11] Remove unused variable.
6 Years Ago
Frontage rebuild
6 Years Ago
Fixed GameManifest editor bug
6 Years Ago
Profiling Don't use Enum.HasFlag (garbage, slow) Don't set UserIDString on load unless UserID changed Load GUIDs from GameManifest in editor, fallback to AssetDatabase if not found (faster, no gc)
6 Years Ago
[D11] Rustworks initialisation fix for PS4 in Editor
6 Years Ago
[D11] Add Rustworks login test
6 Years Ago
[D11] Disable antihack for console: noclip, fly, speed
6 Years Ago
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6 Years Ago
[D11] Fix for ps4 touchpad button detection
6 Years Ago
Removed hardcoded force map rotation warning panel, replaced with hold left shift to trigger.
6 Years Ago
merge from main
6 Years Ago
Reduce clicks needed for beta key Build
6 Years Ago
[D11] DTLS server console command and extra telemetry for tracking packet loss and sizes.
6 Years Ago
WIP shop UI for buying entertainers Tab abstraction and navigation in shop view
6 Years Ago
queen and soldier units dormant start and end callbacks dormant update callback queen dormant spawn Merge branch 'master' of SpaceUsurperUnity removed some chunkSizeFinish flamethrower soldier line of sight soldier detection soldier attacks soldier notices when player shoots them
6 Years Ago
Scene
6 Years Ago
Disable distant payphone world-space mission list UI (performance)
6 Years Ago
Removed all payphone lights (performance)
6 Years Ago
Fixeroos
6 Years Ago
Instance doors Bolierplate entertainer generation Show venue entertainer in room inspector Can equip entertainers from room inspector Entertainer tooltip First pass on passengers participating in events Process admission fees and satisfaction changes Codegen
6 Years Ago
Manifest & related excavator files. Various other small stuff.
6 Years Ago
Fixed UIInfoMessages not clearing on disconnect, and staying up forever on reconnect
6 Years Ago
Missions now end if user disconnects, fixing issue with OBSERVERS_ONLY (see Pivotal Tracker #167505038)
6 Years Ago
Scene & prefabbery. Illuminated control panels.
6 Years Ago
Split into another entity
6 Years Ago
Adding controllers, fix some more issues (including the app getting slower over time?)