198,659 Commits over 4,140 Days - 2.00cph!

8 Years Ago
Fixed server side player eyes position when duked (I think?)
8 Years Ago
Event based audio snapshot support.
8 Years Ago
Tweaked transmission and added biome tinting Added transmission to foliage shader and stripped more unused properties Updated speedtree shaders with transmittance params
8 Years Ago
Building editor decay slider, fixes Removed some old random building materials that aren't used Added decay tint color to building shader, optional dissolve via switch node
8 Years Ago
fixed being unable to upgrade floors under vending machine when placed in doorway cc rustafied
8 Years Ago
vending machine with full inv drops currency items out the back fixed being unable to place vending machine inside metal doorways
8 Years Ago
Building decay material hookups, addons stuff
8 Years Ago
changed value to Construction
8 Years Ago
vend machine health displays when below 95% (was 70%) CC : reddit
8 Years Ago
vending machine accepts up to 9999 currency stack size fixed exploits
8 Years Ago
changed texture on mat
8 Years Ago
snapshot system simplification.
8 Years Ago
working on decay
8 Years Ago
more
8 Years Ago
vending machine now shows condition for item being sold vending machine obeys preventBuilding bounds vending machine destroys when ground is removed max transactions/sell order amount for conditioned items limited to 1
8 Years Ago
height attack stuff
8 Years Ago
FOR FUCK SAKE Adding CP to player UI !A texture for UI
8 Years Ago
Fixed some nulled building category definition refs
8 Years Ago
Building addons boilerplate Renamed BuildingTypeDefinition to BuldingCategoryDefinition Added BuildingTypes enum Renamed EnumsArrays to Enums (static value array cache) Removed mood snapshots from the blending config (for now) Various editor improvements
8 Years Ago
Pickaxe optimisation
8 Years Ago
Toptier door hatches wont cull (for now)
8 Years Ago
8 Years Ago
Item ID is shown as ReadOnly instead of HideInInspector
8 Years Ago
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8 Years Ago
New skins
8 Years Ago
Wind generator isn't craftable
8 Years Ago
gunpowder
8 Years Ago
animal fat
8 Years Ago
CCTV Camera
8 Years Ago
generic cans large and small
8 Years Ago
explosives
8 Years Ago
cloth
8 Years Ago
leather
8 Years Ago
sulphur
8 Years Ago
Bandage optimisation
8 Years Ago
paper
8 Years Ago
HQ Metal/Ore/Metal Fragments
8 Years Ago
AssetMenu and AssetListDrawer both allow for creation of new assets of the given type via a popup editor window Removed NestedEditor attribute and drawer, AssetMenu replaces usage
8 Years Ago
charcoal
8 Years Ago
resized targ computer albedo
8 Years Ago
Target Computer
8 Years Ago
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8 Years Ago
more
8 Years Ago
Analytics keepalive
bot
8 Years Ago
Automated Linux DS Build #541
8 Years Ago
Toptier door hatches cull further away (100m)
8 Years Ago
Hatchet icon
8 Years Ago
Manifest
bot
8 Years Ago
Automated Windows Build #541
8 Years Ago
Hatchet optimisation