255,357 Commits over 3,990 Days - 2.67cph!

6 Years Ago
More toggle 2019 fixes More toggle fixes Fixed sessions not loading walls from blueprints More toggles
6 Years Ago
Fix "Pending..." corp merge text appearing on the wrong corp for the requestee.
6 Years Ago
Added a pause while in fullscreen panels toggle in settings, defaults to true Pie charts can now animate their values in New optimised male premium model, fixed premium passengers not being included in build (!) Moved Clothing, outfits and MiscVisuals out of Content Rescaled expansion costs Merge branch 'master' into 2019.1 Fixed toggle group issue introduced in 2019.1
6 Years Ago
Can now disable animation instancing via game config Restructed how on arrived callbacks are processed for units Added support for override stopping distances
6 Years Ago
Unsaved
6 Years Ago
Some sfx for hiring staff
6 Years Ago
New hire effect for staff, spawn a particle effect and drop the staff from height Can fire workers from smart object inspector, more widget fixes
6 Years Ago
Several corp name/tint improvements: - Corp tint changes now update unit colour correctly when the unit is part of a larger building. - Corp name is now enforced as unique on creation, as well as on edit. - Corp name validity check after changes in now on server, not client. - Automatic corp tint colour now uses a golden ratio trick to keep tints as far away from each other in hue as possible.
6 Years Ago
Can now hire staff members directly for vacant work positions via a HUD popup Assign name and gender via entitystart Show room radius for staff rooms, enable generic method for declaring a radius display on rooms Locker prop Update staff room with new lockers and increase staff radius Refactors, new popup widget for staff room hiring/firing Update staff wander logic to leash staff to their staff room
6 Years Ago
Remove obsolete building colour tint code
6 Years Ago
Add tracing for player event dispatch, added more player buttons on menu
6 Years Ago
Add a preprocessor flag to toggle tracing
6 Years Ago
Tracing fixes, fix login assert failure
6 Years Ago
Campaign medals / completion font replacement Stage item score style change, campaign resizing Added logging of baking times for individual stages Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
invasion ship1 movement rework, polished doll pattern polished invasion line pattern tweaked invasion unit spawning
6 Years Ago
Culling volumes for the 3 regions. S2P Release candidate.
6 Years Ago
Merge prop_combine_ball/AnimatedOffsetTextureProxy crash fix from main
6 Years Ago
merge
6 Years Ago
merge
6 Years Ago
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6 Years Ago
some speech lines fix fuse camera quirk when moving upward at start of stage traps have revenge bullets polish player death camera effects
6 Years Ago
6 Years Ago
Add tracing code to help diagnose the deadlock Pressing D in the console will dump all current traces so we can get async "stacks" of everything that's running Also fixed the editor entity disappearing forever probably
6 Years Ago
Remaining issues cleared.
6 Years Ago
Fixed leaderboard entry score / medal positioning Time target layout tweaks after font change Updated timer font / placement Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
Issues list part 1.
6 Years Ago
LocalPriceFormatted GetDefinitions
6 Years Ago
Reenable map compression
6 Years Ago
Delete cached maps if there is a checksum mismatch
6 Years Ago
some speech lines for frame, etc pixelgroup onUpdate, more speech setup speech and attack for form 0 respawned parts on trench better revenge bullets for octopus boss some octopus speech setup
6 Years Ago
Item Prices
6 Years Ago
Fixes for map compression
6 Years Ago
SteamInventory Create InventoryTest.cs InstalledDepots, AppInstallDir appd param default to current app Test using Rust instead of Gmod (uses more features) Stats fixes
6 Years Ago
Comment fixes Igmore more STEAM_OUT_BUFFER_COUNT etc ISteamInventory interface
6 Years Ago
SteamRemoteStorage
6 Years Ago
ISteamRemoteStorage codegen Parsing fixes
6 Years Ago
Upgrade to Unity 2019.1
6 Years Ago
Lighting prefab. Scene s2p.
6 Years Ago
Last bit of lighting. Possible fix for Fusebox
6 Years Ago
Add an option to turn off the tutorial prompts
6 Years Ago
faster loot fix for inserting items into loot
6 Years Ago
map fixes
6 Years Ago
projecctile NRE fix
6 Years Ago
[D11] some minor script optimisations - remove double sorting of traces
6 Years Ago
[D11] some minor script optimisations - missing loop breaks and using GamePhysics.TraceAll when GamePhysics.TraceAllUnordered would suffice.
6 Years Ago
[D11] a couple of fixes to enable the occlusion based visibility code on console
6 Years Ago
[D11] [Audio] Reverts map zoom fx to every press of the button
6 Years Ago
[D11] Reverts zoom oneshot to every press of the button
6 Years Ago
[D11] [Audio] Map zoom loops
6 Years Ago
[D11] [Audio] Map zoom loops