255,342 Commits over 3,990 Days - 2.67cph!

6 Years Ago
Fixed corporation, join / leave for infinite cash bug. Also stopped giving them money in the first place.
6 Years Ago
Fixed main menu not loading if a stage is missing a core graphic
6 Years Ago
#1848, #1856, #1850, #1891, #1873, #1874, #1877, #1870, #1888 Yeah that's right, Daddy's home...
6 Years Ago
Players shirts will now match their corporation colour. NEEDS TESTING !!!
6 Years Ago
Merge from cave_large_sewers
6 Years Ago
6 Years Ago
Glow plane fix. Bandit S2P
6 Years Ago
[D11] [UI] items you can't craft due to workbench requirements should now also grey out in the crafting list
6 Years Ago
Jenkinsfile sync
6 Years Ago
Api Generate global funcs
6 Years Ago
Split dredge windows into separate game object / bandit town scene2prefab
6 Years Ago
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6 Years Ago
Expose ItemId, DefId types GetItems, InventoryResult etc InventoryResult.Serialize Inventory item def Consume, Split, Transfer GenerateItem CraftItem DeserializeAsync Clear pointers on shutdown
6 Years Ago
[D11][Tutorial] Fix for issue #566, added warm coat and food to mountain loot container
6 Years Ago
[D11] DTLS PS4 plugin integrated.
6 Years Ago
[D11] Updated Building Planner description string
6 Years Ago
[D11][Tutorial] Fix for issue #1744, craftable tutorial items are now locked until their respective objectives are started
6 Years Ago
[D11][UI] [#1886] Able to swap attachments by moving attachments over (and swap invalid attachments)
6 Years Ago
[D11] Updated Corn & Pumpkin seed descriptions
6 Years Ago
[D11] Ensure active Auto Turrets can only be looted by authorised peeps. Inactive turrets can be looted by anyone.
6 Years Ago
[D11] [UI] fixed a problem where the queue nav prompt wouldn't update if the queue closed due to being empty
6 Years Ago
[D11][Tutorial] Fix for HUD parts not being hidden in tutorial
6 Years Ago
[d11] Async skinning on a define D11_ENABLE_SKINNING_OPTIMIZATIONS so it can easily be disabled.
6 Years Ago
[D11][Tutorial] Changed sorting order of tutorial canvas
6 Years Ago
6 Years Ago
Minor edit
6 Years Ago
[D11] Increased priority on 'Pickup' command when interacting with objects whilst holding a hammer
6 Years Ago
[D11] [UI] improved the jiggle when you need a workbench, and added a jiggle to the ingredients. fixed nav bar not disallowing craft when you don't have a workbench
6 Years Ago
Turns out the giveTheItem flag has never been implemented. Implemented it, and NPCs no longer keep the items they buy (as was already intended).
6 Years Ago
Fixed RUST-296 (ServerInfo popup panel stuck on front)
6 Years Ago
Fixed RUST-297 (Workshop items not populating when first enabled)
6 Years Ago
[D11] Control adjustments for zero deadzone
6 Years Ago
[D11] [Tutorial] Wooden Fence for Tutorial.
6 Years Ago
Changed Checksum to use a fixed size pre-allocated buffer
6 Years Ago
[D11] Scrapman - extra debug logging
6 Years Ago
More toggle 2019 fixes More toggle fixes Fixed sessions not loading walls from blueprints More toggles
6 Years Ago
Fix "Pending..." corp merge text appearing on the wrong corp for the requestee.
6 Years Ago
Added a pause while in fullscreen panels toggle in settings, defaults to true Pie charts can now animate their values in New optimised male premium model, fixed premium passengers not being included in build (!) Moved Clothing, outfits and MiscVisuals out of Content Rescaled expansion costs Merge branch 'master' into 2019.1 Fixed toggle group issue introduced in 2019.1
6 Years Ago
Can now disable animation instancing via game config Restructed how on arrived callbacks are processed for units Added support for override stopping distances
6 Years Ago
Unsaved
6 Years Ago
Some sfx for hiring staff
6 Years Ago
New hire effect for staff, spawn a particle effect and drop the staff from height Can fire workers from smart object inspector, more widget fixes
6 Years Ago
Several corp name/tint improvements: - Corp tint changes now update unit colour correctly when the unit is part of a larger building. - Corp name is now enforced as unique on creation, as well as on edit. - Corp name validity check after changes in now on server, not client. - Automatic corp tint colour now uses a golden ratio trick to keep tints as far away from each other in hue as possible.
6 Years Ago
Can now hire staff members directly for vacant work positions via a HUD popup Assign name and gender via entitystart Show room radius for staff rooms, enable generic method for declaring a radius display on rooms Locker prop Update staff room with new lockers and increase staff radius Refactors, new popup widget for staff room hiring/firing Update staff wander logic to leash staff to their staff room
6 Years Ago
Remove obsolete building colour tint code
6 Years Ago
Add tracing for player event dispatch, added more player buttons on menu
6 Years Ago
Add a preprocessor flag to toggle tracing
6 Years Ago
Tracing fixes, fix login assert failure
6 Years Ago
Campaign medals / completion font replacement Stage item score style change, campaign resizing Added logging of baking times for individual stages Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
invasion ship1 movement rework, polished doll pattern polished invasion line pattern tweaked invasion unit spawning