255,342 Commits over 3,990 Days - 2.67cph!
Fixed corporation, join / leave for infinite cash bug. Also stopped giving them money in the first place.
Fixed main menu not loading if a stage is missing a core graphic
#1848, #1856, #1850, #1891, #1873, #1874, #1877, #1870, #1888
Yeah that's right, Daddy's home...
Players shirts will now match their corporation colour. NEEDS TESTING !!!
Merge from cave_large_sewers
Glow plane fix.
Bandit S2P
[D11] [UI] items you can't craft due to workbench requirements should now also grey out in the crafting list
Api Generate global funcs
Split dredge windows into separate game object / bandit town scene2prefab
▌▆▉ ▋▉█▆▊▉▅▉ ▊▆▋▍▆█▌▉█ ▌▍█▄ ▄ ▆▅▍█▌▄▊█▅ ▉▌▍▍█▌▇▉▋ ▍▌▅▇ ▄▉▉ ▇▅██ ▄▍ ▌▉▋▆▇▇▆ ▋▅ ▌ ▆▄▆▅▆██ ▋▄▇▅█
Expose ItemId, DefId types
GetItems, InventoryResult etc
InventoryResult.Serialize
Inventory item def
Consume, Split, Transfer
GenerateItem
CraftItem
DeserializeAsync
Clear pointers on shutdown
[D11][Tutorial] Fix for issue #566, added warm coat and food to mountain loot container
[D11] DTLS PS4 plugin integrated.
[D11] Updated Building Planner description string
[D11][Tutorial] Fix for issue #1744, craftable tutorial items are now locked until their respective objectives are started
[D11][UI] [#1886] Able to swap attachments by moving attachments over (and swap invalid attachments)
[D11] Updated Corn & Pumpkin seed descriptions
[D11] Ensure active Auto Turrets can only be looted by authorised peeps. Inactive turrets can be looted by anyone.
[D11] [UI] fixed a problem where the queue nav prompt wouldn't update if the queue closed due to being empty
[D11][Tutorial] Fix for HUD parts not being hidden in tutorial
[d11] Async skinning on a define D11_ENABLE_SKINNING_OPTIMIZATIONS so it can easily be disabled.
[D11][Tutorial] Changed sorting order of tutorial canvas
[D11] Increased priority on 'Pickup' command when interacting with objects whilst holding a hammer
[D11] [UI] improved the jiggle when you need a workbench, and added a jiggle to the ingredients. fixed nav bar not disallowing craft when you don't have a workbench
Turns out the giveTheItem flag has never been implemented. Implemented it, and NPCs no longer keep the items they buy (as was already intended).
Fixed RUST-296 (ServerInfo popup panel stuck on front)
Fixed RUST-297 (Workshop items not populating when first enabled)
[D11] Control adjustments for zero deadzone
[D11] [Tutorial] Wooden Fence for Tutorial.
Changed Checksum to use a fixed size pre-allocated buffer
[D11] Scrapman - extra debug logging
More toggle 2019 fixes
More toggle fixes
Fixed sessions not loading walls from blueprints
More toggles
Fix "Pending..." corp merge text appearing on the wrong corp for the requestee.
Added a pause while in fullscreen panels toggle in settings, defaults to true
Pie charts can now animate their values in
New optimised male premium model, fixed premium passengers not being included in build (!)
Moved Clothing, outfits and MiscVisuals out of Content
Rescaled expansion costs
Merge branch 'master' into 2019.1
Fixed toggle group issue introduced in 2019.1
Can now disable animation instancing via game config
Restructed how on arrived callbacks are processed for units
Added support for override stopping distances
Some sfx for hiring staff
New hire effect for staff, spawn a particle effect and drop the staff from height
Can fire workers from smart object inspector, more widget fixes
Several corp name/tint improvements:
- Corp tint changes now update unit colour correctly when the unit is part of a larger building.
- Corp name is now enforced as unique on creation, as well as on edit.
- Corp name validity check after changes in now on server, not client.
- Automatic corp tint colour now uses a golden ratio trick to keep tints as far away from each other in hue as possible.
Can now hire staff members directly for vacant work positions via a HUD popup
Assign name and gender via entitystart
Show room radius for staff rooms, enable generic method for declaring a radius display on rooms
Locker prop
Update staff room with new lockers and increase staff radius
Refactors, new popup widget for staff room hiring/firing
Update staff wander logic to leash staff to their staff room
Remove obsolete building colour tint code
Add tracing for player event dispatch, added more player buttons on menu
Add a preprocessor flag to toggle tracing
Tracing fixes, fix login assert failure
Campaign medals / completion font replacement
Stage item score style change, campaign resizing
Added logging of baking times for individual stages
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
invasion ship1 movement rework, polished doll pattern
polished invasion line pattern
tweaked invasion unit spawning