224,805 Commits over 3,714 Days - 2.52cph!

7 Years Ago
Tool viewmodel position/scale fuckery Boilerplate bot command system Bot commands + actions progress Misc Merge branch 'master' into Ian
7 Years Ago
Added conditional packed map keywords Added texture packing processor and tracker (wip) Added packed version of standard layers; base layer first Renamed packed standard shader Increased time tolerance for terrain texturing runtime support map generation verbosity
7 Years Ago
Can now log profile samples to the console for things that load on Awake
7 Years Ago
temp
7 Years Ago
Scene stuff Softer, more natural lighting test
7 Years Ago
more laser stuff form 2 lasers
7 Years Ago
minor tweaks
7 Years Ago
tweaked how bullets get removed laser skull circle attack laser inactive when their pixelgroup anchor is destroyed
7 Years Ago
More music progress
7 Years Ago
wip
7 Years Ago
Added camera lag to spring arm camera
7 Years Ago
backup
7 Years Ago
merge from main
7 Years Ago
Cache Entity.CalcAbsolutePosition in __newindex
7 Years Ago
set unit health color stuff, shatter effect, particle,animation etc...
7 Years Ago
CCollisionProperty no longer uses AllocTempVector
7 Years Ago
toggle button for playing replay or not
7 Years Ago
Updated native plugin (Linux)
bot
7 Years Ago
Automated Windows Build
7 Years Ago
Fixed multi-material editing for packed materials
7 Years Ago
Manual Linux Build
7 Years Ago
Replace DistanceToRay with DistanceToRaySqr
7 Years Ago
Call RecalculateTags at the same time as other master-server stuff rather than every frame
7 Years Ago
laser part anchor merge hooked up hijack button in inspector
7 Years Ago
Skin texture load memory management fix
bot
7 Years Ago
Automated Windows Build
bot
7 Years Ago
Automated OSX Build
7 Years Ago
More memory management fixes
7 Years Ago
wip
7 Years Ago
Updated native plugins (Linux)
7 Years Ago
Added separate shader gui for packed materials to reduce transition issues More packed shader work
7 Years Ago
Added spring arm camera with collision
bot
7 Years Ago
Automated Windows Build
7 Years Ago
Manual Linux Build
7 Years Ago
Hooking more stuff up to crime manager.
7 Years Ago
Updated native plugins (Win + OSX)
bot
7 Years Ago
Automated Windows Build
bot
7 Years Ago
Automated OSX Build
7 Years Ago
Memory management fixes
7 Years Ago
Launch site / warehouse grounds dressing progress
7 Years Ago
Basic hijacking proof of concept
7 Years Ago
more. Note: Need to fix client side GameInstance::ModifyHealth using the already changed tag value
7 Years Ago
Removed debug log
7 Years Ago
better transition from map to game
7 Years Ago
Fixed comment input resizing
7 Years Ago
Fixed disabling of movement modes
7 Years Ago
CmdSetTag now has a 4th value, for the id of the entity that changed the tag
7 Years Ago
Attempting to fix comment input resizing
7 Years Ago
removed AttackData and hit stuff
7 Years Ago
Viewmodel source update to latest rig