255,319 Commits over 3,990 Days - 2.67cph!
small and large oil rig door fixes
Fixed stage score text being visible while a stage is locked
Reduced leaderboard username text size
Better stage list item positioning
[D11][Tutorial] Skipping some un-needed server setup
Silenced rifle fx.
Organized vfx files better.
Optimized some attachment textures and mats.
Dropped net35 supoport
64bit only
Steamworks 144
Fixes, Codegen
Fixed early outing with enum for no reason
Fixed RetrieveConnectionDetails char* type
ActivateGameOverlayToWebPage new modal param
Parse newer style STEAM_CALLBACK_BEGIN
libsteam_api64.so to libsteam_api.so
Remove steam_api.dll
Update steam_api64.dll
Unit test dlls
Don't need steam_api.dll in tests
Throw warning if trying to use in 32bit process
Don't bother copying steam_api.dll
SteamClient018
Throw error if interface_pointer is null
Codegen
Marshal bool properly
Steam controller input fixes
Parse from source (it's more reliable)
Start fumbling the actual vtable instead of the flat functions
Easymode/Singleton redux
Filling
Test fix
Better vector marshalling
More functions
Interface string
ISteamUtils generation
SteamApiCallback
Callback structs implement Steamworks.ISteamCallback
Use new structs properly
Parse and use STEAM_CALL_RESULT to pass result type back
Added Utils.GetResult( call ) (generic)
Apps.GetFileDetails propert async working example
Test updates
Exception on 32bit
Internal interfaces do the await callback automatically
FileDetails SHA1
ISteamApps Methods Complete
SteamApiCallback to result
Struct callback cleanup
Update Utils.cs
SteamApps events
GetImageRGBA
Utils complete
UtilsTest.cs
nullsafe invokes
Remove old app
Parental settings
Refactor
Music
Video
Refactor
Steamworks.User functions
User events
User Test
Removed Voice class (is all in User now)
ISteamMatchmakingServers Parser
ServerList
ISteamFriends interface
Fixed IsReturnedWeird ordering
ServerList timeout option
Fixed parse error
Pass ** as ref
Friends base
Overlays
Async avatars
RichPresence
Friends Swap
GameServer baseline
Test fixes
BeginAuthSession test
Remove unused Auth
Real world use part 1
Big clean
Cleaning up publics
Cleaning
Fixes
Renaiming top tier to Steam*
Moved Name, SteamId to SteamClient
Steamworks.Data
Epoch
ServerList namespace
DepotId into Data
BaseSteamInterface open interfaces as server if no client
Utility cleanup
BaseSteamInterface becomes SteamInterface
Generated structs into Data
Constants, Types to data
CodeWriter remove unused
Fixed struct packing regression
Added SteamScreenshots
Deduplicate function names
ISteamUserStats interface
UserStats (known bug in GlobalUnlockedPercentage)
Achievement.Name/Description
Parser fixes
GlobalUnlockedPercentage to GlobalUnlocked
PlayerCountAsync
Update README.md
Update README.md
Create FriendsTest.cs
GetFileDetailsAsync tweak
Stats callbacks
Create/Get leaderboard
Leaderboard.GetGlobalEntriesAsync
Leaderboard, more entries and submit scores
AttachUgc
Stats
Nice name deduplucate
Delegate name refactor
Overloaded function vtable order
ISteamUGC
Basic Ugc Querying
Query tags
Ugc Queries
<LangVersion>
Renamed Ugc.Details to Ugc.Result
AppId_t => AppId
UgcEditor
UgcEditor ContentFolder
Progress - will do for now
Ugc.Item change
Merge branch 'steamworks144' of Facepunch.Steamworks into steamworks144
ISteamRemoteStorage codegen
Parsing fixes
SteamRemoteStorage
Comment fixes
Igmore more STEAM_OUT_BUFFER_COUNT etc
ISteamInventory interface
SteamInventory
Create InventoryTest.cs
InstalledDepots, AppInstallDir appd param default to current app
Test using Rust instead of Gmod (uses more features)
Stats fixes
Item Prices
LocalPriceFormatted
GetDefinitions
Expose ItemId, DefId types
GetItems, InventoryResult etc
InventoryResult.Serialize
Inventory item def
Consume, Split, Transfer
GenerateItem
CraftItem
DeserializeAsync
Clear pointers on shutdown
Api Generate global funcs
Try to dynamically determine the OS
MacOs loading
Special path for Windows call convention when returning a SteamId
Usaboility tweaks
GetGlobals are in bytes, not array size
Request the stats on startup, harmless enough but useful
Changd SteamClient.Update to SteamClient.RunCallbacks
Unregister events
Overloaded functions swap locations only on windows
Update README.md
We can treat mac and linux as the same os
Event cleanup
CheckFileSignature => CheckFileSignatureAsync
Merge branch 'steamworks144' of Facepunch.Steamworks into steamworks144
Struct is the pack4 version
Structs with a CSteamID don't need the pack8 alternative
IL2CPP works again
ISteamCallback was a nice idea but IL2CPP support makes it unfeasible
UnityPlugin base
Artifact test
Copy using xcopy
just do a normal copy
Update Jenkinsfile
Update Jenkinsfile
Update Jenkinsfile
Update Jenkinsfile
Merge branch 'steamworks144'
[D11][Tutorial] tutorial action now checks object has been destroyed
UnityPlugin base
Artifact test
ISteamCallback was a nice idea but IL2CPP support makes it unfeasible
[D11] [UI] Fixed Large Preview Panel Protections/Resistances not appearing correctly. (still need to fix hit area-specific resistance values.
Fixed Lobby.Joinable
GetData("joinable") returns "True" or "False", (note upercase), so the Joinable would always return false.
Fixed by setting to LowerInvariant, since I'm not sure if it returns it uppercase on other platforms as well, or if this ever gets changed.
Merge pull request #229 from igniuss/patch-1
Fixed Lobby.Joinable
Killed more weird characters
▍▍▍▇█▍▋▇▋▉▆█▆▊█▄▋▅▋▍▅▅ ▌▆▆▆▍▆▅ █▉▍ ▊▄▋▌▆▇▅
[D11][Tutorial] Merge from main #
34860
[D11][Tutorial] Merge from main #
34847 , Stripping UI items from local/server prefabs
[D11] [UI] Added drop shadow to text components on inventory item selection and protections panels.
Struct is the pack4 version
Structs with a CSteamID don't need the pack8 alternative
IL2CPP works again
Updated all the base prefabs to start to support LODs
cave large sewers hard layer fixes (OOB exploits)
bunker.door.static prefab on world layer
[D11][UI] Slight optimizations to opening inventory screen. Item drop navigation will show held.
Added burst settings files
Turn off cursor locking/hiding
Fix for global variable initialisation race condition (at least i think that's what i was seeing)
[D11] bug 1834 part 1, fix for crafting menu setting up 3 times when you open it.
Shifting some stuff around
bandit town safezone tweaks
static bandit at recycler ladder bottom to prevent abuse
We can treat mac and linux as the same os
Event cleanup
CheckFileSignature => CheckFileSignatureAsync
Merge branch 'steamworks144' of Facepunch.Steamworks into steamworks144
tweaked camera Y + smoothing based on distance, updated ASE
Merge branch 'master' of BeforeProto
[D11] Add Voice.MicrophoneConnected()
[D11] bug 1843, use the Image.SetSprite extension method as used elsewhere to apply my workaround for the known Unity issue which is awaiting an official fix.
[D11][Tutorial] Stripping UI items from local/server prefabs
[D11] DTLS Unity testbed updated with UDP unencrypted socket support. Fixed native hang on shutdown, and socket not being released on replay in the editor.
Merged skin approval files from easter branch