255,319 Commits over 3,990 Days - 2.67cph!

6 Years Ago
Revised silenced vfx.
6 Years Ago
small and large oil rig door fixes
6 Years Ago
small oil rig door fixes
6 Years Ago
Fixed stage score text being visible while a stage is locked Reduced leaderboard username text size Better stage list item positioning
6 Years Ago
[D11][Tutorial] Skipping some un-needed server setup
6 Years Ago
Terrain output bucket
6 Years Ago
reenable analytics
6 Years Ago
Silenced rifle fx. Organized vfx files better. Optimized some attachment textures and mats.
6 Years Ago
Dropped net35 supoport 64bit only Steamworks 144 Fixes, Codegen Fixed early outing with enum for no reason Fixed RetrieveConnectionDetails char* type ActivateGameOverlayToWebPage new modal param Parse newer style STEAM_CALLBACK_BEGIN libsteam_api64.so to libsteam_api.so Remove steam_api.dll Update steam_api64.dll Unit test dlls Don't need steam_api.dll in tests Throw warning if trying to use in 32bit process Don't bother copying steam_api.dll SteamClient018 Throw error if interface_pointer is null Codegen Marshal bool properly Steam controller input fixes Parse from source (it's more reliable) Start fumbling the actual vtable instead of the flat functions Easymode/Singleton redux Filling Test fix Better vector marshalling More functions Interface string ISteamUtils generation SteamApiCallback Callback structs implement Steamworks.ISteamCallback Use new structs properly Parse and use STEAM_CALL_RESULT to pass result type back Added Utils.GetResult( call ) (generic) Apps.GetFileDetails propert async working example Test updates Exception on 32bit Internal interfaces do the await callback automatically FileDetails SHA1 ISteamApps Methods Complete SteamApiCallback to result Struct callback cleanup Update Utils.cs SteamApps events GetImageRGBA Utils complete UtilsTest.cs nullsafe invokes Remove old app Parental settings Refactor Music Video Refactor Steamworks.User functions User events User Test Removed Voice class (is all in User now) ISteamMatchmakingServers Parser ServerList ISteamFriends interface Fixed IsReturnedWeird ordering ServerList timeout option Fixed parse error Pass ** as ref Friends base Overlays Async avatars RichPresence Friends Swap GameServer baseline Test fixes BeginAuthSession test Remove unused Auth Real world use part 1 Big clean Cleaning up publics Cleaning Fixes Renaiming top tier to Steam* Moved Name, SteamId to SteamClient Steamworks.Data Epoch ServerList namespace DepotId into Data BaseSteamInterface open interfaces as server if no client Utility cleanup BaseSteamInterface becomes SteamInterface Generated structs into Data Constants, Types to data CodeWriter remove unused Fixed struct packing regression Added SteamScreenshots Deduplicate function names ISteamUserStats interface UserStats (known bug in GlobalUnlockedPercentage) Achievement.Name/Description Parser fixes GlobalUnlockedPercentage to GlobalUnlocked PlayerCountAsync Update README.md Update README.md Create FriendsTest.cs GetFileDetailsAsync tweak Stats callbacks Create/Get leaderboard Leaderboard.GetGlobalEntriesAsync Leaderboard, more entries and submit scores AttachUgc Stats Nice name deduplucate Delegate name refactor Overloaded function vtable order ISteamUGC Basic Ugc Querying Query tags Ugc Queries <LangVersion> Renamed Ugc.Details to Ugc.Result AppId_t => AppId UgcEditor UgcEditor ContentFolder Progress - will do for now Ugc.Item change Merge branch 'steamworks144' of Facepunch.Steamworks into steamworks144 ISteamRemoteStorage codegen Parsing fixes SteamRemoteStorage Comment fixes Igmore more STEAM_OUT_BUFFER_COUNT etc ISteamInventory interface SteamInventory Create InventoryTest.cs InstalledDepots, AppInstallDir appd param default to current app Test using Rust instead of Gmod (uses more features) Stats fixes Item Prices LocalPriceFormatted GetDefinitions Expose ItemId, DefId types GetItems, InventoryResult etc InventoryResult.Serialize Inventory item def Consume, Split, Transfer GenerateItem CraftItem DeserializeAsync Clear pointers on shutdown Api Generate global funcs Try to dynamically determine the OS MacOs loading Special path for Windows call convention when returning a SteamId Usaboility tweaks GetGlobals are in bytes, not array size Request the stats on startup, harmless enough but useful Changd SteamClient.Update to SteamClient.RunCallbacks Unregister events Overloaded functions swap locations only on windows Update README.md We can treat mac and linux as the same os Event cleanup CheckFileSignature => CheckFileSignatureAsync Merge branch 'steamworks144' of Facepunch.Steamworks into steamworks144 Struct is the pack4 version Structs with a CSteamID don't need the pack8 alternative IL2CPP works again ISteamCallback was a nice idea but IL2CPP support makes it unfeasible UnityPlugin base Artifact test Copy using xcopy just do a normal copy Update Jenkinsfile Update Jenkinsfile Update Jenkinsfile Update Jenkinsfile Merge branch 'steamworks144'
6 Years Ago
[D11][Tutorial] tutorial action now checks object has been destroyed
6 Years Ago
6 Years Ago
Update Jenkinsfile
6 Years Ago
Update Jenkinsfile
6 Years Ago
Update Jenkinsfile
6 Years Ago
Update Jenkinsfile
6 Years Ago
just do a normal copy
6 Years Ago
Copy using xcopy
6 Years Ago
UnityPlugin base Artifact test
6 Years Ago
ISteamCallback was a nice idea but IL2CPP support makes it unfeasible
6 Years Ago
[D11] [UI] Fixed Large Preview Panel Protections/Resistances not appearing correctly. (still need to fix hit area-specific resistance values.
6 Years Ago
more wip
6 Years Ago
Fixed Lobby.Joinable GetData("joinable") returns "True" or "False", (note upercase), so the Joinable would always return false. Fixed by setting to LowerInvariant, since I'm not sure if it returns it uppercase on other platforms as well, or if this ever gets changed. Merge pull request #229 from igniuss/patch-1 Fixed Lobby.Joinable
6 Years Ago
Killed more weird characters
6 Years Ago
▍▍▍▇█▍▋▇▋▉▆█▆▊█▄▋▅▋▍▅▅ ▌▆▆▆▍▆▅ █▉▍ ▊▄▋▌▆▇▅
6 Years Ago
Get rid of weird spaces
6 Years Ago
Add Lantern strings
6 Years Ago
[D11][Tutorial] Merge from main #34860
6 Years Ago
[D11][Tutorial] Merge from main #34847 , Stripping UI items from local/server prefabs
6 Years Ago
floor placement tweaks.
6 Years Ago
[D11] [UI] Added drop shadow to text components on inventory item selection and protections panels.
6 Years Ago
...
6 Years Ago
#1949, #1954
6 Years Ago
Struct is the pack4 version Structs with a CSteamID don't need the pack8 alternative IL2CPP works again
6 Years Ago
Updated all the base prefabs to start to support LODs
6 Years Ago
cave large sewers hard layer fixes (OOB exploits) bunker.door.static prefab on world layer
6 Years Ago
[D11][UI] Slight optimizations to opening inventory screen. Item drop navigation will show held.
6 Years Ago
Added burst settings files
6 Years Ago
Turn off cursor locking/hiding
6 Years Ago
Fix for global variable initialisation race condition (at least i think that's what i was seeing)
6 Years Ago
Upgrade package versions
6 Years Ago
[D11] bug 1834 part 1, fix for crafting menu setting up 3 times when you open it.
6 Years Ago
Shifting some stuff around
6 Years Ago
bandit town safezone tweaks static bandit at recycler ladder bottom to prevent abuse
6 Years Ago
We can treat mac and linux as the same os Event cleanup CheckFileSignature => CheckFileSignatureAsync Merge branch 'steamworks144' of Facepunch.Steamworks into steamworks144
6 Years Ago
tweaked camera Y + smoothing based on distance, updated ASE Merge branch 'master' of BeforeProto
6 Years Ago
[D11] Add Voice.MicrophoneConnected()
6 Years Ago
[D11] bug 1843, use the Image.SetSprite extension method as used elsewhere to apply my workaround for the known Unity issue which is awaiting an official fix.
6 Years Ago
[D11][Tutorial] Stripping UI items from local/server prefabs
6 Years Ago
[D11] DTLS Unity testbed updated with UDP unencrypted socket support. Fixed native hang on shutdown, and socket not being released on replay in the editor.
6 Years Ago
Merged skin approval files from easter branch