199,439 Commits over 4,140 Days - 2.01cph!
- Super duper booster effects now face actual movement direction not ship orientation
combined textures on CC and exported mesh
removed some old cc materials, added combined texture and meshes for cc, added to scene
added cc metal combined texture
Fixed being unable to attach square foundations to triangle foundations on the twig + wood building tiers
Fixed ImageEffectRedirect trying to call disabled image effects (fixes warning spam on broken / unsupported image effects)
Fixed invisible wood / stone / ore collectables (these need a proper model)
Removed unused speedtree shader interpolator
Implememented Petur's new threat algo in Unit+Senses
Fixed several issues with Unit movement and GoToX actions and AttackEntity
Updated stats data from gsheet
Fixed stat importer not supporting float
Switch senses code to use regular v3 distance for now due to requirements of morale calc
Fixed wait time in Graze interaction
Fixed zeroed Screen.width/height breaking water code
FOR FUCK SAKE WIP weapon part
!A WIP new weapon part
bear attack tweak
bear aggressive idle, ow, eat anims
generic animal controller updated a little
Refactored Unit+Items pickup animation callback/event data stuff to be less shit
Added animation callbacks for AttackHit in Unit+Combat
Deleted some old sounds and add new atmospheric music no. 20
Fix DFrame:Center when parented inside a panel not at [0, 0]
Don't let players enter vehicles that they are a parent of (stack overflows!)
Added optional parameter to poster command to save each frame as a separate image
Updated anim viewer to support multi height smash
Automated Linux Build #175
Output SystemInfoGeneralText at startup, so it's availabel in crash logs
Automated Windows Build #175
Automated Linux DS Build #175
Mushrooms and hemp use load balanced LOD system
Tweaked collectable LOD ranges
Stopped burlap sacks from rolling around and generally being annoying as fuck
Added new incoming storm sound, deleted old stuff
Added currentEntity to Raven reporter
Updated CurrentVersion to 5.3.2
- Added mortar spawner to beer taps fight, altered heal;th values of taps + turrets,made it more fun
Fixed cupboard gibs errors
- Reworded nuts waiting message and made it fit the panel better
EntityTransformNetworking check for changed positions
merge with;
wolf tweaks +attack, ow and eat anims
Added weather clearing music
Updated campfire
Moved Wait action delegate stuff to End overload
- Aclohol extractor stuff
Merge from jenny's branch
Allocation-free overlap physics queries
SocketMod_EntityCheck uses entity vis class
GamePhysics.Trace no longer tries to early-reject with a raycast (since TraceAll is now allocation-free)
Better trigger handling in AntiHack
Some metas, apparrently
AttackHit anim events added to human attack anims (except bow, because reasons)
merge, my stuff is
deer ow
wolf attack OnAnimationEvent AttackHit (or something)
Added missing TerrainBlendObject component to campfire
Fixed UVs and removed terrain alpha blocker geo from campfire
deer graze animation tweak
Added variable height smash