199,439 Commits over 4,140 Days - 2.01cph!

9 Years Ago
- Super duper booster effects now face actual movement direction not ship orientation
9 Years Ago
combined textures on CC and exported mesh
9 Years Ago
removed some old cc materials, added combined texture and meshes for cc, added to scene
9 Years Ago
added cc metal combined texture
9 Years Ago
- Asteroid tileset work
9 Years Ago
- Gameplay stuff
9 Years Ago
Fixed being unable to attach square foundations to triangle foundations on the twig + wood building tiers
9 Years Ago
Fixed ImageEffectRedirect trying to call disabled image effects (fixes warning spam on broken / unsupported image effects)
9 Years Ago
Fixed invisible wood / stone / ore collectables (these need a proper model)
9 Years Ago
Removed unused speedtree shader interpolator
9 Years Ago
Implememented Petur's new threat algo in Unit+Senses Fixed several issues with Unit movement and GoToX actions and AttackEntity Updated stats data from gsheet Fixed stat importer not supporting float Switch senses code to use regular v3 distance for now due to requirements of morale calc Fixed wait time in Graze interaction
9 Years Ago
Fixed zeroed Screen.width/height breaking water code
9 Years Ago
FOR FUCK SAKE WIP weapon part !A WIP new weapon part
9 Years Ago
bear attack tweak bear aggressive idle, ow, eat anims generic animal controller updated a little
9 Years Ago
Refactored Unit+Items pickup animation callback/event data stuff to be less shit Added animation callbacks for AttackHit in Unit+Combat
9 Years Ago
- Factory pipes stuff
9 Years Ago
Deleted some old sounds and add new atmospheric music no. 20
9 Years Ago
- Beer taps fight
9 Years Ago
Fix DFrame:Center when parented inside a panel not at [0, 0] Don't let players enter vehicles that they are a parent of (stack overflows!) Added optional parameter to poster command to save each frame as a separate image
9 Years Ago
Updated anim viewer to support multi height smash
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9 Years Ago
Automated Linux Build #175
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9 Years Ago
Automated OSX Build #175
9 Years Ago
Output SystemInfoGeneralText at startup, so it's availabel in crash logs
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9 Years Ago
Automated Windows Build #175
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9 Years Ago
Automated Linux DS Build #175
9 Years Ago
Mushrooms and hemp use load balanced LOD system Tweaked collectable LOD ranges
9 Years Ago
Stopped burlap sacks from rolling around and generally being annoying as fuck
9 Years Ago
Added new incoming storm sound, deleted old stuff
9 Years Ago
Added currentEntity to Raven reporter
9 Years Ago
Updated CurrentVersion to 5.3.2
9 Years Ago
- Added mortar spawner to beer taps fight, altered heal;th values of taps + turrets,made it more fun
9 Years Ago
Fixed cupboard gibs errors
9 Years Ago
- Reworded nuts waiting message and made it fit the panel better
9 Years Ago
EntityTransformNetworking check for changed positions
9 Years Ago
merge with; wolf tweaks +attack, ow and eat anims
9 Years Ago
Added weather clearing music
9 Years Ago
Updated campfire Moved Wait action delegate stuff to End overload
9 Years Ago
Merge from main
9 Years Ago
- Aclohol extractor stuff
9 Years Ago
- Mission locks
9 Years Ago
Merge from jenny's branch
9 Years Ago
Allocation-free overlap physics queries SocketMod_EntityCheck uses entity vis class GamePhysics.Trace no longer tries to early-reject with a raycast (since TraceAll is now allocation-free) Better trigger handling in AntiHack
9 Years Ago
- Mission text
9 Years Ago
Some metas, apparrently AttackHit anim events added to human attack anims (except bow, because reasons)
9 Years Ago
merge, my stuff is deer ow wolf attack OnAnimationEvent AttackHit (or something)
9 Years Ago
Nuked senses debug log
9 Years Ago
Added missing TerrainBlendObject component to campfire
9 Years Ago
Fixed UVs and removed terrain alpha blocker geo from campfire
9 Years Ago
deer graze animation tweak
9 Years Ago
Added variable height smash