224,813 Commits over 3,714 Days - 2.52cph!

7 Years Ago
octopus spread burst sfx, fixed sfx source spread Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
Update project files, add test for recent issue, also fix NRE in DelegateTest7 because ctor didn't assign all fields
7 Years Ago
Changed how editor scores aren't submitted
7 Years Ago
merge from main
7 Years Ago
Leaderboard refactor
7 Years Ago
Got version1 of roofs, floors, ceilings, overhangs...
7 Years Ago
Added Combine Shotgunner skin to the Combine Soldier player model
7 Years Ago
Fixed busted command generation when holding containers
7 Years Ago
Removed victory screen test key
7 Years Ago
Picking up packages takes ammo from weapons if there's already the same weapon in your inventory
7 Years Ago
Teleporting entities resets the interpolation state. Probably not 100% reliable.
7 Years Ago
Level info UI layout tweaks Output of Utils.GetTimeString() is more readable Improved level info UI selected index behaviour
7 Years Ago
Replicate collision profile
7 Years Ago
mine launch sfx octopus form 1 shoot sfx
7 Years Ago
Oops
7 Years Ago
Helps if i actually used ReplicatedUsing
7 Years Ago
Logging
7 Years Ago
improving sfx
7 Years Ago
Disable LOD on package model
7 Years Ago
Replicate CollisionEnabled
7 Years Ago
Replicating sphere entity radius
7 Years Ago
Fixed inventory package not giving weapons to player
7 Years Ago
Added hit ding sound limiter
7 Years Ago
Broadcast world impacts so everyone can see them. Broadcast bleeding. Fixed entities not receiving world impacts (was this intended?) Added back shotgun viewmodel fire sound and broadcasting shoot so other people can hear it.
7 Years Ago
Added experimental SetBoneModifyTransform
7 Years Ago
Tweaks
7 Years Ago
Mooore
7 Years Ago
More
7 Years Ago
Unit path display fixes
7 Years Ago
HUD/Game UI revamp WIP
7 Years Ago
Game Modes now define the starting pool for crafting and building. This will probably be replaced with an asset-based unlock system soon though!
7 Years Ago
minor light flare added to ceiling lights
7 Years Ago
Another build error fix
7 Years Ago
Non-standalone error fix
7 Years Ago
Almost everything works vue extensions Fixed watchers Fixed death log Merge branch 'vuejs'
7 Years Ago
Leaderboard tweaks
7 Years Ago
vue extensions Fixed watchers Fixed death log
7 Years Ago
Changed "BROWSE SCORES" to "BROWSE REPLAYS"
7 Years Ago
Fixed a WebGL build error LevelInfoUI glow color now hotloads properly
7 Years Ago
Can now browse replays in LevelInfoUI
7 Years Ago
Fix some issues with hotload
7 Years Ago
Item spawners can now spawn a selection of items. GameMode can now lock or unlock things at game start
7 Years Ago
Add flag to prevent dispose from being called multiple times
7 Years Ago
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7 Years Ago
TTT: Fix Predicted Viewmodels and TTTPlayerSpeedMultiplier > 1 (#1398) * SetupMove -> Move (fixes speedmult > 1) * fix weapon viewmodel prediction and reload/drop animations * Add slowed and CMoveData argument to TTTPlayerSpeedModifier * Fix crouch speed and generally make the code better and more modifiable * fix variable name
7 Years Ago
Supermarket terrain
7 Years Ago
Almost everything works
7 Years Ago
Supermarket backup
7 Years Ago
Fixed leaderboard entries sometimes not being positioned correctly
7 Years Ago
tweaks