224,804 Commits over 3,714 Days - 2.52cph!
Manually call OnAnimatorStateTagChangedCallback when loading a random animation package if we're already in idle state (fixes no conversation anim bug)
Commented out HasDispensable DSE eval as improper DecisionContext causes a bunch of issues (shortsighted impl, will look at performant alternative)
NPCs walk on/off ladders instead of sliding
fix panel image
hack for octopus core edge not matching
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Some better planet link angles
Not ladder related. Fixed some issues with character client visibility calc that I noticed.
Can now set CoreData.Color
Moved progression methods to HighscoreManager
Tweaked planet / link graphics when levels aren't complete
Bouncy ball impact sound uses SpawnSoundAttached
fixed skulls missing nametags
Ignitable component boilerplate
Core size now scales with the PixelGroup's Pxc
Simplified Pxc.RenderPosition
Added highscore submission queue filtering
Fixed player suicide. Don't award a kill for killing ourselves.
fixed some issues with ai walking off edge, added freeze traps
Sound occlusion. Play bullet impact sounds slightly in front of the impact normal.
Safety first; fix for index out of range
Fixed stack trace red text in main menu because fuck me
Octopus turrets now use CoreControllers
Fixed sprite and brush models culling when occluded with custom depth enabled
Planet borders are now constant width
flare effect added to searchlight
searchlight cost reduced
CoreData now refreshes when a referenced base changes
Removed border from CoreData files
PixelGroups can now have CoreControllers
Trans map surfaces generate double sided collisions. AssetCache++
Move query buffer resize to the right place
skin approval
small trout provides 8 animal fat upon gutting
reduced bone armor cost to 1 rope instead of 2
halved leather cost of hide armor
Fixed missing planet link
Added Howie's octopus eye
Added depth bias for coverage query tests
fixed helicopter spotlight being too dark
added flare to helicopter spotlight
exhausted anims inmprovement
Possible fix for hl1 brush models in incorrect location in multiplayer