198,772 Commits over 4,140 Days - 2.00cph!

10 Years Ago
- Played missions are now tracked, and the mission generator will try to pick a new one, until it needs to recycle old ones
10 Years Ago
Derived managed entity classes (Player)
10 Years Ago
- Defaults
10 Years Ago
- Camera changes: Camera will now only go higher when there's enemies around, not dip back down. When no enemies remain, 5 second timer before camera lowers to default position. Fixed a bug where the player's own position was included in entity position tracking list.
10 Years Ago
Fixed music 18 underscores
10 Years Ago
Fixed Mavis racket
10 Years Ago
Added Need For Food consideration to Harvest Food DSE
10 Years Ago
YAMfM
10 Years Ago
Added atmospheric music 18
10 Years Ago
StatLinkerBasic creates instances of StatLinkerOperation from StatLinkerOperationParameters stored in settings
10 Years Ago
- Increased chance of shield drops across all enemies/turrets/barrels - Added missing lootdrop/loottable components to some turrets
10 Years Ago
- Sort order of loading screen
10 Years Ago
- Rotating turrets now have 50% chance to rotate in either direction
10 Years Ago
10 Years Ago
merge fixes
10 Years Ago
10 Years Ago
10 Years Ago
cave greybox basic meshes
10 Years Ago
10 Years Ago
10 Years Ago
Subtractive
10 Years Ago
Subtractive
10 Years Ago
xlink update
10 Years Ago
Subtractive
10 Years Ago
Stat revert
10 Years Ago
Updated xlink
10 Years Ago
StatLinker revert
10 Years Ago
Subtractive #2451
10 Years Ago
Stat Event cleanup
10 Years Ago
Merge
10 Years Ago
Merge
10 Years Ago
Merge
10 Years Ago
YAMfM
10 Years Ago
Ignores
10 Years Ago
HumanEditor for some stat debug
10 Years Ago
- EntityAnimation now broadcasts a message when it BaseEntity is activated or deactivated - Laserbeam turrets now flash when activating and don't hurt the player until they're fully armed
10 Years Ago
Fixed low power serves
10 Years Ago
Fixed right hand HUD character offset
10 Years Ago
YAMfM
10 Years Ago
Foundation step prefab dummy sockets
10 Years Ago
Dummy socket support
10 Years Ago
- Fixed Booze Burner flamethrower effect kicking off everytime a room is activated
10 Years Ago
merge from main
10 Years Ago
Added temp selected SFX
10 Years Ago
merge from building_atlases
10 Years Ago
Added Owl portrait Deleted some old UI
10 Years Ago
merge from main
10 Years Ago
ladder was using MeshLOD which is incorrect given a change of material on LODs
10 Years Ago
gates moved to atlas materials cont'd
10 Years Ago
Added mavis body / stretch anims back in