198,766 Commits over 4,140 Days - 2.00cph!

10 Years Ago
Condition refactoring, now works the same as Consideration except only boolean WIP conversion of all boolean Considerations to Conditons ConsiderationContext, ConsiderationSelfTypes, ConsiderationTargetTypes renamed to EvaluationContext and so on Moved GetAgent and GetUnit from Consideration to DecisionContext, takes EvaluationContext
10 Years Ago
Allow deletion of building objects.
10 Years Ago
Basic weapon input Entity creation
10 Years Ago
Merge from building_system_2
10 Years Ago
Merge from building_system_2
10 Years Ago
cannot place pumpjacks or quarries under water anymore
10 Years Ago
Merge from main
10 Years Ago
More Goals boilerplate ConditionSettings.Evaluate overloaded to take a DecisionContext DSE now evaluates a list of Conditions before scoring all Considerations
10 Years Ago
LOD switching done in a jankyish way.
10 Years Ago
Some debug cleanup
10 Years Ago
Stability warmup adjustments
10 Years Ago
Stability fixes
10 Years Ago
- Missile testing - Added missile prefab and missile blast prefab - Added missile turret and missile hatch turret - Added missile turrets to large rooms in Factory tileset - Rebuillt factory tileset prefabs
10 Years Ago
Lowered joystick deadzone amount Added decay on run acceleration
10 Years Ago
YAMfM
bot
10 Years Ago
Automated Linux DS Build #55
bot
10 Years Ago
Automated Windows Build #55
10 Years Ago
FOR FUCK SAKE factory tiles prefab, fix holes and removed useless random props
10 Years Ago
tweaks
10 Years Ago
Fixed all missing view prefabs
10 Years Ago
VFX WIP
10 Years Ago
boneknife vm throw anim source
10 Years Ago
Bone knife now throwable
10 Years Ago
Fixed charged shot for owl
10 Years Ago
Fixed LionEL anim metas Rebuild LionEL prefab
bot
10 Years Ago
Automated Linux DS Build #54
10 Years Ago
Potential NRE catch in Entity+Physics
10 Years Ago
Added weighted list of consumable settings to Species.Ecology params Added various Weighted types Reorganisted BeforeEditor tabs Goals boilerplate
10 Years Ago
Socket stability factor balancing to keep buildings in existing saves stable
bot
10 Years Ago
Automated Windows Build #54
bot
10 Years Ago
Automated OSX Build #54
bot
10 Years Ago
Automated Linux Build #54
10 Years Ago
FIxit
10 Years Ago
* Added 6 missing silkicons * Added mapcycle.txt * Merged some minor engine changes
10 Years Ago
Re-exported Lion-El anim set & character fbx, updated .metas
10 Years Ago
Merge from main
10 Years Ago
replaced atmospheric music 16
10 Years Ago
Stability improvements
10 Years Ago
Definitions, batching + KDTree etc.
10 Years Ago
added light cookie animation script to light and cookie textures. modified temple court stones texture and changed court lines to metallic. added new court net lights. added some test roots
10 Years Ago
added early roots to temple court. added light cookie textures
10 Years Ago
p4 Updates Fixed resolution issue
10 Years Ago
- renamed player prefab to just PlayerShip and removed some old related code
10 Years Ago
- Boss fight fix
10 Years Ago
- Played missions are now tracked, and the mission generator will try to pick a new one, until it needs to recycle old ones
10 Years Ago
Derived managed entity classes (Player)
10 Years Ago
- Defaults
10 Years Ago
- Camera changes: Camera will now only go higher when there's enemies around, not dip back down. When no enemies remain, 5 second timer before camera lowers to default position. Fixed a bug where the player's own position was included in entity position tracking list.
10 Years Ago
Fixed music 18 underscores
10 Years Ago
Fixed Mavis racket