199,450 Commits over 4,140 Days - 2.01cph!

8 Years Ago
No steam or analytics in editor
8 Years Ago
QuadTree profiler hooks
8 Years Ago
Fixing some reconnection bugs.
8 Years Ago
Dispose of SteamClient in OnApplicationQuit
8 Years Ago
more tile/board work
8 Years Ago
Fixed mouse on event constantly triggering
8 Years Ago
More
8 Years Ago
unifying hex blocks
8 Years Ago
Database init
8 Years Ago
More mouseover fuckery
8 Years Ago
Stripped retired scripts from some prefabs
8 Years Ago
Scene2Prefab where required
8 Years Ago
BaseId tinkering
8 Years Ago
Added editor script to find unused animators
8 Years Ago
Asset ids
8 Years Ago
Stripped unused animators from prefabs
8 Years Ago
Some more
8 Years Ago
Fixed incorrect animator import settings on cave_canyon_a
8 Years Ago
Some more
8 Years Ago
Another
8 Years Ago
8 Years Ago
Scene2Prefab where required
8 Years Ago
EntityId no longer extends BaseId, various id related fuckeries and valdation More assets Ids
8 Years Ago
Various audio source pooling cleanup related to session/destruction stuff
8 Years Ago
AudioManager source parenting fix
8 Years Ago
Default interactions
8 Years Ago
FixedArray we dont need you here
8 Years Ago
Fixed game restart
8 Years Ago
Tribe create fuckeries
8 Years Ago
More
8 Years Ago
More
8 Years Ago
Camera controls now work in squad editor too
8 Years Ago
Fixed MRE in Options.Grass
8 Years Ago
UI tweaks, stats fix
8 Years Ago
Added an extra version digit to protocol checks, now show client version in bottom right of menu screen.
8 Years Ago
Fixed ADS on package (and anything else that doesn't use ADS)
8 Years Ago
Rename
8 Years Ago
Added ILuaBase::GetAngle/PushAngle/GetVector/PushVector Added ILuaBase::CreateMetaTable/PushMetaTable/PushUserType/SetUserType/GetUserType Deprecated ILuaBase::NewUserdata/CreateMetaTableType Added ILuaInterface::PushUserType_Value for memory managed by Lua Removed Angle.__gc & Vector.__gc, Vectors & Angles now use PushUserType_Value
bot
8 Years Ago
Automated Linux Build #631
bot
8 Years Ago
Automated Linux DS Build #631
bot
8 Years Ago
Automated Windows Build #631
8 Years Ago
Fixed notifications UI overlapping the help/menu buttons Fixed Building tooltips displaying incorrect text Fixed null key error in PlayerProgression (caused by bad save, but we log a warning in future) Fixed missing default interactions for Resource and Building entities Added help button tooltip Added additional anchored tooltip to the bottom right of the GameUI (for rally, home and build/craft buttons) Tweaked dispenser pop values
bot
8 Years Ago
Automated OSX Build #631
8 Years Ago
Bed spawns mostly done.
8 Years Ago
main merge
8 Years Ago
Fixed NRE when spawning buildings from debug
8 Years Ago
Make sure to null SmartSubscription.InteractionPosition in Reset
8 Years Ago
Fixed NRE in AI Designer
8 Years Ago
Added KnowledgeComponentSystem, Knowledge component sorts arrays on SimTick
8 Years Ago
Fixed Buildings not being flagged as finished ECS budget is now in microseconds