199,450 Commits over 4,140 Days - 2.01cph!
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Fixing some reconnection bugs.
Dispose of SteamClient in OnApplicationQuit
Fixed mouse on event constantly triggering
Stripped retired scripts from some prefabs
Scene2Prefab where required
Added editor script to find unused animators
Stripped unused animators from prefabs
Fixed incorrect animator import settings on cave_canyon_a
Scene2Prefab where required
EntityId no longer extends BaseId, various id related fuckeries and valdation
More assets Ids
Various audio source pooling cleanup related to session/destruction stuff
AudioManager source parenting fix
FixedArray we dont need you here
Camera controls now work in squad editor too
Fixed MRE in Options.Grass
Added an extra version digit to protocol checks, now show client version in bottom right of menu screen.
Fixed ADS on package (and anything else that doesn't use ADS)
Added ILuaBase::GetAngle/PushAngle/GetVector/PushVector
Added ILuaBase::CreateMetaTable/PushMetaTable/PushUserType/SetUserType/GetUserType
Deprecated ILuaBase::NewUserdata/CreateMetaTableType
Added ILuaInterface::PushUserType_Value for memory managed by Lua
Removed Angle.__gc & Vector.__gc, Vectors & Angles now use PushUserType_Value
Automated Linux Build #631
Automated Linux DS Build #631
Automated Windows Build #631
Fixed notifications UI overlapping the help/menu buttons
Fixed Building tooltips displaying incorrect text
Fixed null key error in PlayerProgression (caused by bad save, but we log a warning in future)
Fixed missing default interactions for Resource and Building entities
Added help button tooltip
Added additional anchored tooltip to the bottom right of the GameUI (for rally, home and build/craft buttons)
Tweaked dispenser pop values
Fixed NRE when spawning buildings from debug
Make sure to null SmartSubscription.InteractionPosition in Reset
Added KnowledgeComponentSystem, Knowledge component sorts arrays on SimTick
Fixed Buildings not being flagged as finished
ECS budget is now in microseconds