200,024 Commits over 4,140 Days - 2.01cph!
Updated Facepunch plugins
Fixed AI tribe on island2 being player controlled
Fixed NRE in Zone+Weather.ChangeWeather
Improved Enemy and Knowledge overlay widget positioning
Fixed NRE in Building+Decay
last glass update lods + car
Hammer: vertices don't need to be in exactly the same location to allow merging
Disallow banning or kicking local server host ( singleplayer and listen server )
island03 start position + splat tweak
Increased spawner ms budget
Last bit of spawning routine tweaks
Windows XP can't handle thread-safe statics, disabling them for old compiler behaviour
Update CryptoPP, built with proper flags for WinXP
Whoops, re-enable Chromium
First iteration of Cover point detection system.
First iteration on HTN Planner (agent is not doing much yet).
Updated facepunch plugins
Remvoved ShaderForge
Updated Facepunch plugins
Disable thread-safe static initialization for premake scripts too
Rocket factory LOD/COL/Prefabs
TribeStartArea stripped down, now simply defines a radius around itself for spawning
Various scene cleanup, navmesh rebakes
_stat is broken on Windows XP, use GetFileAttributesEx
:'(
Fixed EntityEx.IsInView NRE
Moved GetAttachmentPointOffset from BaseEntity to Attachable
Comments & summaries for some bits
Moved some Zone+Biome seasonal stuff to LoadBiome where it should be
Potential Zone.LoadWeather NRE fix
Various Session related cleanup, summaries
More cleanup
Renamed Before static to Game
Current Session held by Game, not GameManager
Control points now have 30 pts each instead of 50
Session/GameState cleanup