225,112 Commits over 3,714 Days - 2.53cph!

8 Years Ago
- White space
8 Years Ago
fixed head flickering during sleeping animation
8 Years Ago
Module GPV slot tweaking/editor exposure on the regular module editor Emote module on secondary GPV slot
8 Years Ago
vm grenade source update
8 Years Ago
AI data pass, fixed some blackboard reads
8 Years Ago
Tribe tracker portraits grabbed when tracker becomes visible Animation component perf test (don't check whether animator has the param before setting...) Player created desire state trickles down properly to item desires for crafting ingredients
8 Years Ago
Fixed missing event
8 Years Ago
Removed obselete Agent.SmartSubscription property
8 Years Ago
Cleaning up GPV slot events UnitBehaviourWidget only listens to primary GPV slot events InteractionTriggerSettings and PlayerProgression listen to a top level Agent event that is slot-agnostic
8 Years Ago
AIDebugger shows all GPV slots
8 Years Ago
Random FlockDriver cleanup Removed a transform null check in CombatAbilitySelector which shouldnt be needed
8 Years Ago
- Addded flashing GO text/anim to gameplay UI when a room is cleared
8 Years Ago
More profiler tinkering
8 Years Ago
Disabled TSSAA sample tonemapping for now; causing problems in opengl (possibly fix for RUST-1167)
8 Years Ago
Removed InfluenceMaps from the codebase Unit tracker portraits only updated on demand
8 Years Ago
Action.WaitForUnitFlagChange just does a flag check in RunImplementation rather than using a state+event callback
8 Years Ago
Procgen Railroad segment model/LODs/COL Procgen roads segments models/LODs/textures
8 Years Ago
- Moved area name text below the preview images
8 Years Ago
- Level select screen thumbnails are now generated from area definitions
8 Years Ago
FOR FUCK SAKE low health effect !A wip UI level selection image
8 Years Ago
- Forced all damage to the player to be 1 damage again, to see if feels clearer when you're about to die - Low health screen effect now correctly enables/disables - Some cam code cleanup
8 Years Ago
Fixed by unit flag check in Senses, more hooks
8 Years Ago
Don't init SteamManager in debug mode (for local builds without steam) Fixed bad profiler sample in Entity.GetEntityComponent GPV slots/agent slot handling doesnt use a dictionary
bot
8 Years Ago
Automated Linux DS Build #403
8 Years Ago
- Camera fix?
8 Years Ago
More profiling
8 Years Ago
Get fucked, foreach Profile hooks
bot
8 Years Ago
Automated Windows Build #403
8 Years Ago
Ignores
8 Years Ago
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8 Years Ago
Automated OSX Build #403
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8 Years Ago
Automated Linux Build #403
8 Years Ago
Updated FreeImage (v3.15.3 -> v3.17.0)
8 Years Ago
added sidestep and backpedal for human walk locomotin state and cleaned up the look at code a bit
8 Years Ago
DataEditor perf opt/tweaks Senses no longer kicks of UnitCollection management by default (option in data) UnitCollection no longer creates a sensor
8 Years Ago
Removed NextGPV concept UnitManager no longer holds a list of Units, instead uses the EntityManager list Moved AI goal completion event stuff out of EntityManager into AIManager
8 Years Ago
Added GoalPlanVariantSlotType to EnumArrays
8 Years Ago
Merged from Behaviour Slot branch.
8 Years Ago
Merged from main.
8 Years Ago
MusicManger safety stuff
8 Years Ago
- Pickup UI for abilities is now coloured blue for utility and red for offensive - Increased chances of crates having abilities and weapons (prob too high)
8 Years Ago
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8 Years Ago
Merged from main
bot
8 Years Ago
Automated Linux DS Build #402
bot
8 Years Ago
Automated Windows Build #402
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8 Years Ago
Automated OSX Build #402
bot
8 Years Ago
Automated Linux Build #402
8 Years Ago
* Panel.Remove now causes parent to InvalidateLayout * Panel.SizeToChildren does not fail to resize to 0 values ! GitSync - Thruster Effects can now be added by mods
bot
8 Years Ago
Automated Linux DS Build #401
bot
8 Years Ago
Automated Windows Build #401