225,190 Commits over 3,714 Days - 2.53cph!

8 Years Ago
vm source updates
8 Years Ago
NRE fix
8 Years Ago
vm grenade anim updates
8 Years Ago
Tweaks
8 Years Ago
ChangeClip tweak
8 Years Ago
Actions.Wait no longer uses events (causing GC), instead does DateTime comparison with state's startTime
8 Years Ago
TrySetCurrentGoalPlanVariant compares GoalPlan data id, not object equivilance!
8 Years Ago
Behaviours cannot occupy both GPV slots at the same time
8 Years Ago
ResponseCurve.Sample never uses the AnimationCurve, which is only for front-end visualiation of the function
8 Years Ago
Stat cast cache gating
8 Years Ago
StatConsiderationSettings exposes MaxAttributeValue for normalization
8 Years Ago
Hoooks
8 Years Ago
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8 Years Ago
Profiler hook nesting
8 Years Ago
Fixed twig strong side not receiving any damage from arrows
8 Years Ago
Hoooooks
8 Years Ago
Entity Physics callbacks not virtual, individual entity types can implement IPhysicsReciever (which is a shit name)
8 Years Ago
nixing EntityView.Tick
8 Years Ago
added Grid Gizmo
8 Years Ago
Benchmark scenes force Random.seed to be identical on every run
8 Years Ago
VectorUtility.GetGroundHeight tweak
8 Years Ago
ui sfx edit
8 Years Ago
Re-order ECM tick
8 Years Ago
More BuildingViewUtility, BuildingSettingsEditor button to load InteractionPosition editor Updated AnimalSkin building prefabs, IP data
8 Years Ago
Fixed duplicate colliders on some picture frames (RUST-1184)
8 Years Ago
Fixed glow around player preview (RUST-1179) Converted player_preview lights to spot instead of direct Added SMAA to player_preview
8 Years Ago
Improvecd collision mesh setup in BuildingViewUtility
8 Years Ago
Performance UI widget (f8)
8 Years Ago
Profiler hooks in ECMs
8 Years Ago
Linear again
8 Years Ago
EntityComponentManagers for Agent, Senses, Stats, Effects, and Combat Removed SimTick from Entity and IEntityComponent
8 Years Ago
Improved skinned mesh collider performance by doing a trivial reject against the mesh bounds
8 Years Ago
8 Years Ago
Hunch Bunch
8 Years Ago
Metas
8 Years Ago
Added BaseEntityComponent, cleaned up derived types
8 Years Ago
Network++
8 Years Ago
Removed metal shopfront item (not ready for prime time yet, subtract this when it is)
8 Years Ago
Grenade wall placement uses spherecast, less range
8 Years Ago
Fixed projectiles very rarely breaking / sticking with break / stick probability of zero
8 Years Ago
Grenades don't do splash damage to constructions when attached to construction (balance, exploits)
8 Years Ago
8 Years Ago
Added combatlogsize server convar
8 Years Ago
Drop default music volume a bunch Enable music by default Add console vars to set gap between songs (music.minSongGap and music.maxSongGap) Reduce default gap between songs Start music when intensity is raised and no music is playing Don't play songs if music volume is turned down all the way
8 Years Ago
reverted enviroment prefab
8 Years Ago
Tinkering
8 Years Ago
tree stand in
8 Years Ago
manifest and more
8 Years Ago
Nuked deferred reflections; saved ~1 ms/frame on gtx 960 at 1920x1080 Moved base deferred pass indirect spec to main/directional deferred lighting pass Force disabled reflection cube projection and blending for that extra bit Touched all affected shaders
8 Years Ago
lighting update 2