199,209 Commits over 4,140 Days - 2.00cph!
"Fog" of war camera effect, post profile
Fog of war improvements, block player controller raycast when camera is in 50% or more fog
Fog of war distance calcs ignore height
RTS camera tweaks
Controls modes prep
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more map editor fixes, tile based mouse drag events work again
delete and delete drag actions now work map editor again
Tile topper control mode fix for map editor.
Some control state changes.
lowered capture point capacity from 30 to 20
resaved control1 map with new values
0 height falloff in the prefab
Manifest
Cleansed the spawn tables to get rid of errors from deleted stuff
Transparent autosprint nixed.
analytics test (not sure if I'm doing it right)
update chat panel stuff , fixed some UI sorting
Mouse wheel board rotation input is ignored when the chat window is open (so you can scroll chat without spinning the board)
CustomisationEditorController.
Added a customisation button to menu (editor-only for now).
Base CustomisationEditor state.
Customisation editor mode setup.
refactored UISquadEditPanels into generic UIEditorPanels with events
Phone serialization and client and server error fixes.
Removing options code from UIScrollListConfig, UIMapButton, making more generic
more editor UI refactoring
Refactored UICurrentMapInfoTab to generic UIEditorWindow
modified walk/run/sprint animations to look better with IK foot planting
added code for foot planting IK
fix for squad editor unit counts not being refreshed in correct order with new setup
Disabled editor panel animations
new UIEditorButton as a base class for the editor mode panel buttons
UIMapButton refactored to override UIEditorButton as required
optimized foot IK calculations
added console variables to disable foot IK
hooked avatar, unit and arena mode buttons up
added empty Avatar, Unit, Arena customisation editor state classes, editor mode buttons now trigger entering the correct state.
Usuable unit indiciators are now hidden when holding right mouse to show attack ranges, fixes confusion when a usable unit is in range of an attack