199,236 Commits over 4,140 Days - 2.01cph!
Twaked hair contact shadows
CustomisationProfile.Save/Load
client squad editor and matchmaking analytics
Hapis Island exploit fixes
local CustomisationProfile
Fixed BiomeSettingsEditor NRE when removing weather types from a season
RTS camera follows unit when selected
UI bits
Objectives prep, tasks cleanup
BaseAssetEditor optimisation
greyboxed covered wagon modules (personnel transport)
Renamed class, closing ui ends a call, you can no longer call yourself, stopped dial sound when not dialing.
Playermodel and colliders use old LOD3 meshes
Default head uses old naming convention, updated skinsets.
Fixed reflection related errors in glcore and vulkan
No longer automatically call "backup" on server start by default (better for server providers, add +backup to your startup parameters if you want this)
Certain HL2 weapons ( pistol, smg1 ) now also set the attacker EntityTakeDamage like some others ( shotguns, 357 )
Two sided hanging sign & landscape picture frame unlocked if player has Steam item
undone merge, something fucked up
added radiosity lighting to vertex colours on hair meshes, added normal maps for hair caps, starting to rework hair cap material
#if CLIENT'd some UI code
Fixed bug causing 2nd player's customisation config to be ignored
foliage shader update & merge
update WIP tile shader for backup
WIP arena part
Tasks refactoring, objectives progress
More scene
Some item stats
NPC tweaking
fixed the foot IK rotation so it adjusts based on the slope of the surface
Additional hierarchy anchor points for seats, steering wheel, exhausts and mounted gun (yaw/pitch)
Cleaned up geometry to be a single mesh per module
Simplified colliders for all modules and chassis
lr300 fire rate increased 10%
lr300 skinnable
missing loot table changes
Should be properly merged now...
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Gang mission tasks set up
Destroy gang mission package when the mission is over
Added option opacity masking to core/generic shader
Fixed core/hair opacity clip in shadows
Fixed core/foliage animation on shadows
tweaked foot IK settings when crouched.
lootspawn will never produce duplicates
Testing out some new senses elect behaviour:
-The party leader's senses are now unaffected by being in a party (fixes sensing themselves)
-Party members senses now use the leaders senses as an additive list, so if the leader can perceive something every party member can also perceive that thing