193,210 Commits over 4,049 Days - 1.99cph!

11 Years Ago
Refactoring in preparation of the forest generation features Petur requested
11 Years Ago
Added GameAPI.Debug.Error(format, ...args).
11 Years Ago
Added GameAPI.Debug.Error(format, ...args).
11 Years Ago
Added GameAPI.Debug.Error(format, ...args).
11 Years Ago
Changed anim timings so that their speed is normalised to 1m/s.
11 Years Ago
Swapped out shitty sand footstep sound added footstep sounds to mixer Fixed bone knife building/damage/gathering Fixed reflection toggling not turning off terrain rendering
11 Years Ago
More work on console; lines are now pooled, non-pooled lines are correctly destroyed.
11 Years Ago
Better animations now in.
11 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
11 Years Ago
Added audio convars Added AdioMixer Slowed hammer repeat rate
11 Years Ago
[ultimate_soldier] added sawedoff shotgun
11 Years Ago
Fixed array bounds error in BuildingBlock Fixed NRE in gameconfig If reporting error without a stack trace, try to generate one Check and throw specific errors when viewmodel animation state missing Repory architecture with errors
11 Years Ago
Trying different animation
11 Years Ago
Started work on a console panel.
11 Years Ago
Improved VertexPainter gui control/window handling Painting Disc gizmo now only shows up when painting Added console warning when a mesh selected for painting is missing a MeshCollider
11 Years Ago
[ultimate_soldier] sfx panning relative to player
11 Years Ago
[ultimate_soldier] made shotgun sfx less deafening
11 Years Ago
[ultimate_soldier] centered sfx panning
11 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
11 Years Ago
[ultimate_soldier] new desert eagle aimer
11 Years Ago
Fixed DevKit audio panning.
11 Years Ago
[ultimate_soldier] new knife aimer
11 Years Ago
[ultimate_soldier] new shotgun aimer
11 Years Ago
[ultimate_soldier] gun wont look like youre throwing it when you pick it up and hold right click
11 Years Ago
[ultimate_soldier] shotgun shell casing
11 Years Ago
[ultimate_soldier] AI soldiers can no longer shoot a gun theyve dropped
11 Years Ago
[ultimate_soldier] added shotgun
11 Years Ago
[ultimate_soldier] added desert eagle and GunManager
11 Years Ago
[ultimate_soldier] guns can have different rotations peeds
11 Years Ago
Missed abit
11 Years Ago
- Added QuickBrush thirdparty plugin for prefab painting
11 Years Ago
[ultimate_soldier] switched knife sfx
11 Years Ago
[ultimate_solider] sfx tweak, put back in a shell bouncing sound
11 Years Ago
[ultimate_soldier] switched sfx
11 Years Ago
[ultimate_soldier] fixed high stun force when getting hit by thrown gun
11 Years Ago
Fiddle with plugin
11 Years Ago
Made client tick more fps independant Made wooden hammer shitter at gathering
11 Years Ago
Restricted vis.lerp, vis.net to editor (they were being used to cheat)
11 Years Ago
Server blacklist - block all the servers of the redirectors and fake player counters Fixed sometimes double printing to the console
11 Years Ago
Player now looks in the right direction. There's something not quite right about the animations though.
11 Years Ago
More island updates. Added a camera auto-focus script
11 Years Ago
Added terrain atlas generator tool
11 Years Ago
rigged up the view model for the awesome oil lantern
11 Years Ago
finished the 3rd person bandage animations; tweaked the 1st person bandage anims;
11 Years Ago
updated player gesture source file
11 Years Ago
Fixed subtle seams between pvt tiles caused by anisotropic filtering; only really visible up close
11 Years Ago
[ultimate_soldier] Added pickup sound, fixed an occasional error when emitting a shooting sound.
11 Years Ago
Added Stage.GetPanValue(pos)
11 Years Ago
Added Stage.GetPanValue(pos)
11 Years Ago
Added Stage.GetPanValue(pos)