199,288 Commits over 4,140 Days - 2.01cph!
More vitals on selected unit widget
Added MovementSpeedComparison and used it so that attackers with a higher jogging speed than the sprint speed of their targets will jog to attack
Added target facing to approaching unseen attackers (should help when being attacked from behind)
Health vital on unit indicators
FogOfWar added to game options, defaults to off for now since its pretty shit
UIWidget/Element component caching improvements
Component cache animator support
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Stealthbox has its own terrain
perception range condition now accounts for FOV and sleeping status
Rotate to face SmartObject when moving to an SmartObject interaction
Cloud texture improvements
less derpy boat jumps (waterfalls/foundation steps) via dynamic drag based on submerged fraction
Fixed NPCS not fleeing
Cloud tweaks
See if this fixes the criminal NREs
Bailing from OnInitialize if already initialized (child entity spawning)
AI senses resets all scores before scoring targets in query
Fixed combat log displaying damage as decay if the damage was fully blocked
Ctrl click entity in debug list to select gameObject in scene hierarchy
AI debugg special case facts display
Target/flee target/last attacker in debug
NPCs will consider others aggressive before they hit them if they're within double their melee attack range and targeting them
Loot tooltip now shows health/mana/stamina per second as per minute
AI have a hearing sensitivity mulitplier
Crab stats tweaks
Attack movement improvement
Fixed armour protection being counted twice when calculating damage
Remove HaveInited check that's no longer needed
Give owner player a death ragdoll
Converted ValuePerSecond to ValuePerMinute on ItemStatsProperties (values are unchanged)
Camera sort of follows player ragdoll, but need to add a distance like spectate cam has.
Updated vehicle camera attach
Adjust bot deathmatch brain to only attack players. No more pedestrian massacres!
NPC stat/sound/animation improvs.
Proper testbox navmesh.
Separated nav arrow code from the MainCamera script
Fixed combat log not displaying any logs from enemies with"corpse" in their name
Proper spectate cam for ragdolls