199,288 Commits over 4,140 Days - 2.01cph!

7 Years Ago
Cleanup
7 Years Ago
More vitals on selected unit widget
7 Years Ago
EAC SDK update
7 Years Ago
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7 Years Ago
Added MovementSpeedComparison and used it so that attackers with a higher jogging speed than the sprint speed of their targets will jog to attack
7 Years Ago
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7 Years Ago
Added target facing to approaching unseen attackers (should help when being attacked from behind)
7 Years Ago
Health vital on unit indicators FogOfWar added to game options, defaults to off for now since its pretty shit UIWidget/Element component caching improvements
7 Years Ago
Component cache animator support
7 Years Ago
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7 Years Ago
Stealthbox has its own terrain
7 Years Ago
mounting fixes
7 Years Ago
stealthbox on menu
7 Years Ago
perception range condition now accounts for FOV and sleeping status
7 Years Ago
Rotate to face SmartObject when moving to an SmartObject interaction
7 Years Ago
ddraw fail
7 Years Ago
Cloud texture improvements
7 Years Ago
Cloud normal map blur
7 Years Ago
less derpy boat jumps (waterfalls/foundation steps) via dynamic drag based on submerged fraction
7 Years Ago
Fixed NPCS not fleeing Cloud tweaks
7 Years Ago
See if this fixes the criminal NREs
7 Years Ago
Bailing from OnInitialize if already initialized (child entity spawning)
7 Years Ago
NPC debugger window
7 Years Ago
GUI save
7 Years Ago
AI senses resets all scores before scoring targets in query
7 Years Ago
Debugger
7 Years Ago
More
7 Years Ago
Fixed combat log displaying damage as decay if the damage was fully blocked
7 Years Ago
Ctrl click entity in debug list to select gameObject in scene hierarchy
7 Years Ago
AI debugg special case facts display
7 Years Ago
Fix an NRE from Sentry
7 Years Ago
Target/flee target/last attacker in debug
7 Years Ago
NPCs will consider others aggressive before they hit them if they're within double their melee attack range and targeting them
7 Years Ago
Loot tooltip now shows health/mana/stamina per second as per minute
7 Years Ago
AI have a hearing sensitivity mulitplier Crab stats tweaks
7 Years Ago
Attack movement improvement
7 Years Ago
Fixed armour protection being counted twice when calculating damage
7 Years Ago
Remove HaveInited check that's no longer needed
7 Years Ago
Give owner player a death ragdoll
7 Years Ago
Converted ValuePerSecond to ValuePerMinute on ItemStatsProperties (values are unchanged)
7 Years Ago
Camera sort of follows player ragdoll, but need to add a distance like spectate cam has.
7 Years Ago
Updated vehicle camera attach
7 Years Ago
Adjust bot deathmatch brain to only attack players. No more pedestrian massacres!
7 Years Ago
NPC stat/sound/animation improvs. Proper testbox navmesh.
7 Years Ago
Missing file
7 Years Ago
Separated nav arrow code from the MainCamera script
7 Years Ago
Fixed combat log not displaying any logs from enemies with"corpse" in their name
7 Years Ago
Proper spectate cam for ragdolls
7 Years Ago
Spectate player fixes
7 Years Ago
Another spectate edit