199,292 Commits over 4,140 Days - 2.01cph!

7 Years Ago
Trigger fix. Boar death prefab.
7 Years Ago
Boar footstep sound defs.
7 Years Ago
NRE
7 Years Ago
Boars flinch when attacked.
7 Years Ago
Ragdolls don't block your movement anymore. Deer anim & sound stuff
7 Years Ago
Fixed some issues with z game circle + now using less #if CLIENT/SERVER flags. Although things aren't perfect as there are two visual circles on listen server now
7 Years Ago
Fixed double circle visuals
7 Years Ago
Made spectate cam not jank
7 Years Ago
Added an effect recycle status effect component, add it to any effects that should be destroyed once a status effect is removed (so effects could be made to loop)
7 Years Ago
Guard ragdoll setup.
7 Years Ago
Added a block Impact fx field on shields, spawns when the shield blocks an impact
7 Years Ago
Testbox
7 Years Ago
Gave bots free ammo
7 Years Ago
WIP cone damage spell type (currently deals damage + effects in a sphere sweep)
7 Years Ago
Unsaved change
7 Years Ago
Block player inputting items into elite crates
7 Years Ago
Fixed thrown items sometimes being invisible until they hit something (projectile pooling bug)
7 Years Ago
Unit.Senses skips LOS check when the target is dead or in close proximity
7 Years Ago
LOS tweak
7 Years Ago
only do min range check on abilities with a non 0 min range. units must now be facing their target to be able to attack.
7 Years Ago
ActionData and derived types merged into new AIAction+Data partial Added Actions.FollowCombatTarget (wip, not yet being used)
7 Years Ago
Cleanup
7 Years Ago
scientists gate greybox sketch compound level progress backup
7 Years Ago
progress backup
7 Years Ago
basic splat maps
7 Years Ago
Various spellstuffs Starting equipment.
7 Years Ago
Tickrate tweaks (AI run vision at slightly slower rate, pending load balancing or something) Senses no longer uses a dictionary for lookup Threat calculation for players (healing and damage both increase threat and it drains over time) NPCs now score all targets using threat and distance, will switch targets if something beats the score of the current target
7 Years Ago
testbox
7 Years Ago
New spell target indicator
7 Years Ago
target indicator bits
7 Years Ago
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7 Years Ago
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7 Years Ago
FollowCombatTarget action no longer results in dank circling
7 Years Ago
Idle AI Goals now interrupted by combat. Target facing if we can't move to target.
7 Years Ago
Network++
7 Years Ago
Merge from main
7 Years Ago
Various senses optimisations and cleanup Fixed players being healed getting more agro from their aggro list...
7 Years Ago
Fixed player agro lists getting added to too often
7 Years Ago
Tweaks
7 Years Ago
fixed missing deer death sound
7 Years Ago
UnitView target facing replaced by Utility class and greatly simplified. New target facing used in face target action and follow combat target action.
7 Years Ago
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7 Years Ago
NavMesh updateRotation stuff
7 Years Ago
set turn layer weight to 0 because we're not currently using it
7 Years Ago
Improved fleeing
7 Years Ago
CombatAbilitySelector now logs to self unit rather than target
7 Years Ago
more combat ability logging tidy up
7 Years Ago
moved target facing from SimTick to Tick in FollowCombatTarget
7 Years Ago
speed of rotating to face target is now defined on Navigation component.
7 Years Ago
IsHumanControlled fix