241,357 Commits over 3,867 Days - 2.60cph!

8 Years Ago
Added MissionPoint class to allow special mission tagging of mission points MissionManager mission point find functions can now specify an optional type (defaults to all)
8 Years Ago
Moved Ramps
8 Years Ago
Actions hold reference to their state where appropriate Actions can override Tick
8 Years Ago
audio mixer fiddle
8 Years Ago
Factory enemy spawn pack tweaks
8 Years Ago
Added pooling support to storage containers and doors
8 Years Ago
Entity flag cleanup
8 Years Ago
UnitView tweaks
8 Years Ago
tortise first pass, need to rename to tortoise..
8 Years Ago
SetDestination : when in SmartObjectInteraction mode wait for the UnitView to turn and face it's target target on arrival before calling action.End()
8 Years Ago
MissionPoint now has an index property Added GhostEntries class as a matrix lookup table of saved ghost entries between all mission points.
8 Years Ago
8 Years Ago
Added ResetState to BaseNetworkable (meant to reset entity to instantiation state)
8 Years Ago
Added large (Reliable, fragmented) channel to SimpleNetwork Ghost missions now uses large channel
8 Years Ago
error test
8 Years Ago
Fix for ghost data not attempting to send correctly
8 Years Ago
backup
8 Years Ago
Moved other savas to its own bundle.
8 Years Ago
Map fix WIP
8 Years Ago
added jump ramps and drifting cones to city_2_scene
8 Years Ago
Fixed stretched river flows in hapis island (RUST-1036)
8 Years Ago
Enabled sound pooling by default on 64bit systems
8 Years Ago
Fixed several "Cannot play disabled audio source" warnings
8 Years Ago
More send/receive of ghost
bot
8 Years Ago
Automated Linux DS Build #418
8 Years Ago
WASD for non pad players :(
8 Years Ago
Fixed players blur visible behind walls; affecting MB and TSSAA (RUST-1206)
8 Years Ago
WIP send/reveive ghost data Added GhostEntry class and ClientID helper class
8 Years Ago
Can toggle truck to truck collision
bot
8 Years Ago
Automated Windows Build #418
8 Years Ago
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8 Years Ago
- Abilities and equipment/weapons now correctly clear again when starting a new game
8 Years Ago
created 4 different jump ramps
8 Years Ago
added jump ramps and oil slick max files, added speed camera max files, syncing unity data
8 Years Ago
FOR FUCK SAKE particles FOR FUCK SAKE factory rotorz tile/room !A particle for water/ projectile fade
8 Years Ago
removed unused animation script
8 Years Ago
Updated player avatars
8 Years Ago
Shader variants/defaults. Added focus target control to FreeCamera (left click) and settings/mode to DynamicDOF
8 Years Ago
Tweaks to Sleep behaviours, people should sleep more often... Fixed some Desire NREs related to DesireFilter Hacked in quick fix to turn off the "stabiliseTorso" anim bool when sleeping (cc frankeih, see HumanView) Added an overload for Items.TryPickUpItem that doesn't rely on an animation events + callbacks Social interactions now give a slight Mood boost rather than a "happy" buff, Happy and Sad Effects are applied using Mood thresholds instead Added CanStowItem and CanHoldItem Conditions which actually check for the availability of valid attachment points Fixed issue causing people to continulously try to stow a held weapon that was not stowable (rocks, etc)
8 Years Ago
More Desires tweaks
8 Years Ago
Compile fix
8 Years Ago
Tweaks
8 Years Ago
Refactored Desires, fixed various bugs with creation and fulfiment, improved debug display and a bunch of other shit I forgot
8 Years Ago
Missed a file?
8 Years Ago
- Ghost playback fix - Ghost mission now starts recording ghost data and stops when mission finished - Copied race mission UI prefab/code as starting point for ghost mission UI
8 Years Ago
Fixed Senses not working due to bad restricted Item and Resource type definitions data Rewrote/consolidated Desire weight considerations into a single type Improved Desire support for various item property definitions Units are much better and finding and gathering Desired items Added warnings when a SmartBehaviour can't find a free InteractionPosition on execution
8 Years Ago
More ghost mission WIP. Missions now autostart when max players are queued.
8 Years Ago
Maybe fixed the occasional red error text.
8 Years Ago
FOR FUCK SAKE water shader/mat !A bubble particle FOR FUCK SAKE rotorz tiles/room
8 Years Ago
- More ghost recording/playback.