241,356 Commits over 3,867 Days - 2.60cph!
Need/Vital CurrentValue getter is clamped 0-CappMaxValue
Vital and Need.CurrentValue setter clamp removed, using Mathf.Min(value, CappedMaxValue) instead
Train track biome tinting + some albedo brightness tweaks
Hotfix for the death loading hang.
Effect Triggers can now be disabled for debugging
Merged "right stick camera orbit/pull back for instant180 rear view" to main
Reduced camera orbi speed, made it work better with the low speed exaggerated rotation and added pull back on stick to immediately rotate 180
More audio cooldown stuff
PlayerProgressionWidget fixes, data tweaks
Shader revert because rocks, and manifest.
Various editor and item/building data tweaks
Hooked up item/building discovers to the progression UI
Fixed a few NREs in Desire types related to Definition comparisons
Desire.Reset clears descriptive text for re-use
remaining pre-merge fixes
Implemented skill gain based Item/Building unlocks
Added UnitProgression, GroupProgression components
TribeStartArea applies starting Stat values regardless of the scene being played in editor
Very basic global sound cooldown
glsl workaround for rivers
Lighthouse texturing progress
Removed unnecessary pitch modifier from Audio
FOR FUCK SAKE water shader/mat/texture
FOR FUCK SAKE fix some stuff in the rotorz tile/ rebuild tile/room
Added a few innocuous workarounds for glsl challenged drivers (glcore); touched relevant shaders
Added whatsnew.txt that gets auto opened with the folder
Cam orbit fixes
Merged from main
fixed player shakiness after reaching certain size, replaced font for chat and player names, players now removed from leader board after dying, added camera lag, and various other fixes
Static doors prefabs (unopenable)
Minecart wip
Plugged plenty of holes in my meshes
Military tunnels scene work backup
Skill unlocks progress
BuildingTypes, ItemTypes and ResourceTypes now use Definitions
Unit sound pitch is now adjusted on the mixer via AudioManager.OnGameSpeedChanged
Updated speed trap display
Added more mission points
Nuked terrain dummy addpass
moved some items
udpated deer and human
adde log seats
Latest Beep: Mission Changes, speed traps
Added biome tint mask property to rust/std and rust/std decal shaders
Merged back deferred mesh decals
Military tunnels scene work backup
Crystals prefab with smoke and light for tunnels (static)
deer, young male has little horns
elder male is bigger, has giant horns and looks beefy
Audio manager cleanup, started reworking the mixer, added ducking for high prio UI sound and Unit sound