241,356 Commits over 3,867 Days - 2.60cph!

8 Years Ago
WIP ghost data
8 Years Ago
Need/Vital CurrentValue getter is clamped 0-CappMaxValue
8 Years Ago
Vital and Need.CurrentValue setter clamp removed, using Mathf.Min(value, CappedMaxValue) instead
8 Years Ago
Train track biome tinting + some albedo brightness tweaks
8 Years Ago
removing junk
8 Years Ago
merge from pre-release
8 Years Ago
Hotfix for the death loading hang.
8 Years Ago
Effect Triggers can now be disabled for debugging
8 Years Ago
Merged "right stick camera orbit/pull back for instant180 rear view" to main
8 Years Ago
Cam fixes
8 Years Ago
Reduced camera orbi speed, made it work better with the low speed exaggerated rotation and added pull back on stick to immediately rotate 180
8 Years Ago
More audio cooldown stuff
8 Years Ago
Protocol+
8 Years Ago
Merge from main
8 Years Ago
Removed test code
8 Years Ago
merge from pre-release
8 Years Ago
More cam orbit
8 Years Ago
PlayerProgressionWidget fixes, data tweaks
8 Years Ago
Compile fix
8 Years Ago
Craft/Build data pass
8 Years Ago
Shader revert because rocks, and manifest.
8 Years Ago
Various editor and item/building data tweaks Hooked up item/building discovers to the progression UI Fixed a few NREs in Desire types related to Definition comparisons Desire.Reset clears descriptive text for re-use
8 Years Ago
Merge from main.
8 Years Ago
Merge from fixes.
8 Years Ago
remaining pre-merge fixes
8 Years Ago
Implemented skill gain based Item/Building unlocks Added UnitProgression, GroupProgression components TribeStartArea applies starting Stat values regardless of the scene being played in editor
8 Years Ago
Very basic global sound cooldown
8 Years Ago
glsl workaround for rivers
8 Years Ago
Lighthouse texturing progress
8 Years Ago
Removed unnecessary pitch modifier from Audio
8 Years Ago
FOR FUCK SAKE water shader/mat/texture FOR FUCK SAKE fix some stuff in the rotorz tile/ rebuild tile/room
8 Years Ago
Added a few innocuous workarounds for glsl challenged drivers (glcore); touched relevant shaders
8 Years Ago
Added whatsnew.txt that gets auto opened with the folder
8 Years Ago
Cam orbit fixes Merged from main
8 Years Ago
fixed player shakiness after reaching certain size, replaced font for chat and player names, players now removed from leader board after dying, added camera lag, and various other fixes
8 Years Ago
Static doors prefabs (unopenable) Minecart wip Plugged plenty of holes in my meshes Military tunnels scene work backup
8 Years Ago
Various
8 Years Ago
Skill unlocks progress BuildingTypes, ItemTypes and ResourceTypes now use Definitions Unit sound pitch is now adjusted on the mixer via AudioManager.OnGameSpeedChanged
8 Years Ago
Updated speed trap display Added more mission points
8 Years Ago
Nuked terrain dummy addpass
8 Years Ago
moved some items udpated deer and human adde log seats
8 Years Ago
Latest Beep: Mission Changes, speed traps
8 Years Ago
Added biome tint mask property to rust/std and rust/std decal shaders
8 Years Ago
Merged back deferred mesh decals
8 Years Ago
Fixed terrain shadows
8 Years Ago
Server fix
8 Years Ago
Military tunnels scene work backup
8 Years Ago
Crystals prefab with smoke and light for tunnels (static)
8 Years Ago
deer, young male has little horns elder male is bigger, has giant horns and looks beefy
8 Years Ago
Audio manager cleanup, started reworking the mixer, added ducking for high prio UI sound and Unit sound