241,176 Commits over 3,867 Days - 2.60cph!

8 Years Ago
Fixed placement ghost flickering due to rain
8 Years Ago
Fixed NRE in BehaviourChainElement
8 Years Ago
UnitDesire target death listener, commented out Unit.Combat.OnKilledUnit desire handling for now
8 Years Ago
Hooked up gamespeed sounds Fixed missing refs on PlayerCameraEffects
8 Years Ago
Fixed Combat.RecieveHit not handling desire fulfillment checks properly, moved to a callback
8 Years Ago
Speed UI sfx added
8 Years Ago
HideInInspector on DataParameters.Id
8 Years Ago
Re-wrote DynamicDOF to use the built in unity thing, only with modes and lerping and all that bollocks, scion can get fucked.
8 Years Ago
Merge fixes
8 Years Ago
Merge from main
8 Years Ago
Merge from main
8 Years Ago
Done a pass on some unit hostility checks.
8 Years Ago
EAC update
8 Years Ago
Merge from main
8 Years Ago
Merge from main
8 Years Ago
Netgraph boilerplate
8 Years Ago
.
8 Years Ago
Removed afformentioned scripts
8 Years Ago
Restored some accidentally deleted scripts on camera
8 Years Ago
updates to vm crossbow anim source
8 Years Ago
Tweaks to unseen attacker repsonse
8 Years Ago
Fixed territorial animals not returning to territory, the dicks Unit UI widgets listen for death and fuck off when they should Fixed DebugTools stats input not correctly calling set methods and thus not invoking stat changed events, wankers Human overlay materials now hooked up to health properly
8 Years Ago
updated child and female view models
8 Years Ago
EntityView intialize
8 Years Ago
Seek Out Attacker blackboard read
8 Years Ago
Fixed unresponsive UI in BehaviourChain element drawers when a nested behaviour editor was expanded
8 Years Ago
overlay mesh to child and female
8 Years Ago
BehaviourElementEditor twaeks
8 Years Ago
Updated human male view Some AIDesignerLayout comments for sebov/ptrefall
8 Years Ago
Reset Unit.Animation params on death, hopefully. HumanView face overlay hookups for damage, and eye shader mood links
8 Years Ago
renamed human_male_damage to human_male_overlay
8 Years Ago
Added rcon.print
8 Years Ago
airfield work backup hangar WIP models
8 Years Ago
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8 Years Ago
Assigned new task complete SFX
8 Years Ago
Added more stats to serverinfo
8 Years Ago
Updated Facepunch.System to latest
8 Years Ago
- Level select screen UI is now dynamic and built from scriptable objects
8 Years Ago
bonus obeys maximum limit
8 Years Ago
Rename file
8 Years Ago
Edit AI modules settings directly in AI Designer without having to inspect the asset in the regular unity inspector
8 Years Ago
Fixed NRE in SQLite Fixed SendMessage being used to call OnAttacked instead of calling directly
8 Years Ago
More memory optimizations
8 Years Ago
tutorial task sfx
8 Years Ago
quality settings.
8 Years Ago
Added "Equip Weapon In Combat" GoalPlan to the Human/Items AI Module
8 Years Ago
Replaced some bools with an enum context setup in BeforeEditor Behaviours can be edited in-line/nested in the AI Designer BehaviourChain view
8 Years Ago
Network allocation tweaks
8 Years Ago
Network allocation tweaks
8 Years Ago
When we equip a weapon, that weapon's first (combat) ability is automatically set as active combat ability in Combat+Callbacks.