240,788 Commits over 3,867 Days - 2.59cph!

8 Years Ago
rigged new shoes that Paul made
8 Years Ago
Missed the head bone
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8 Years Ago
Automated Linux DS Build #296
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8 Years Ago
Automated Windows Build #296
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8 Years Ago
Automated OSX Build #296
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8 Years Ago
Automated Linux Build #296
8 Years Ago
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8 Years Ago
Fixed inconsistent bone scaling in the player preview, including the extreme boob sizes.
8 Years Ago
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8 Years Ago
FOR FUCK SAKE tileEd prefab FOR FUCK SAKE cleaning flies
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8 Years Ago
Automated Linux DS Build #295
8 Years Ago
Data
8 Years Ago
UI tinkering, prep for crafting radial, WIP player interface for Unit/Agent desires
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8 Years Ago
Automated Windows Build #295
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8 Years Ago
Automated OSX Build #295
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8 Years Ago
Automated Linux Build #295
8 Years Ago
Removed FCVAR_ARCHIVE from npc_height_adjust Ground contact info for IK ents is now calculated serverside Ground contact info no longer networked to server in client usercmds (non-listen clients also don't get destroyed by multiple NPCs) Added delta encoding for CUserCmd::Buttons
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8 Years Ago
Automated Linux DS Build #294
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8 Years Ago
Automated Windows Build #294
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8 Years Ago
Automated OSX Build #294
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8 Years Ago
Automated Linux Build #294
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8 Years Ago
Automated Linux DS Build #293
8 Years Ago
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8 Years Ago
Automated Windows Build #293
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8 Years Ago
Automated OSX Build #293
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8 Years Ago
Automated Linux Build #293
8 Years Ago
Clientside PlayerButtonDown/PlayerButtonUp hooks pass mouse events regardless of vgui focus (same as serverside)
8 Years Ago
knobbed it
8 Years Ago
Freeze fix
8 Years Ago
Fixed Benchmark nosteam error
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8 Years Ago
Automated Linux DS Build #292
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8 Years Ago
Automated Windows Build #292
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8 Years Ago
Automated OSX Build #292
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8 Years Ago
Automated Linux Build #292
8 Years Ago
Platform switcher
8 Years Ago
Removed hacky support for fonts that pretend to have certain glyphs Added 'extended' option to surface.CreateFont Properly detect VRAM when > 2GiB
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8 Years Ago
Automated Linux DS Build #291
8 Years Ago
Changed resolution dialog to hidden by default (but added -show-screen-selector to launch params so behaviour is consistent)
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8 Years Ago
Automated Windows Build #291
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8 Years Ago
Automated Linux Build #291
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8 Years Ago
Automated OSX Build #291
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8 Years Ago
Automated OSX Build #290
8 Years Ago
* Added PANEL:OnKeyCodeReleased * Fixed timer library in menu state temporarily ceasing to work after starting a new map * Aded CRecepientFilter support for net.Send * RenderGroup of SENTs and SWEPs is now defaulted to engine default unless overridden ( instead of defaulting to RG_OPAQUE )
8 Years Ago
setup the bow / crossbow to show different arrow heads (depending on the ammo type equipped) fixed slight glitch in the flamethrower deploy animation
8 Years Ago
resolved some conflicts
8 Years Ago
files I forgot to include
8 Years Ago
Completely Redid the player animation system by splitting the animations into upper / lower Cleaned up mecanim by reducing the number of active layers
8 Years Ago
adjustment for wood door heat protection
8 Years Ago
fix for flames dealing damage through walls fix for flamethrower reloading while put away
8 Years Ago
phrases