240,764 Commits over 3,867 Days - 2.59cph!
frankies work on unit movement and randomised human eye size/skin painting
Reduced craft time of wooden, barbed and metal barricades
Clamped client.lookatradius
Linux save bug fix attempt
Don't try to open chat if graphics.chat is false
Automated Linux DS Build #265
Automated Windows Build #265
Automated Linux Build #265
Added ents.FindInPVS, Entity:TestPVS, CUserCmd:IsForced
Changed max value of net_maxfragments from 1260 -> 1792 (max number of bytes that can actually be used for fragments atm)
eating cans of food produces empty cans (can be melted on campfire into metal fragments)
Another small idea burst on architecture.
normalized movement blendtree for the playermodel
Updated mission delivery
Added some effects
- Implemented new stat: extra ammo per drop
- New booster item: Ammo Boost (+20 extra ammo per ammo drop)
- New temp booster model prefab/mat
- Implemented new stat: free shot chance %
- Added new Plug item: Lucky Shot: 15% chance to not use ammo when firing
- Implemented new stat: hit invulnerability duration multiplier
- New hull item: Deep pockets (+25 max ammo for all types)
- New hull item: Extra safe (+50% invulnerability duration)
- Added two new temporary hull colour prefab/materials
- NRE fix that was breaking the levelup screen when no more item upgrades available
- Added feedback form to a new scene that gets loaded on game exit
- Added revenge warmup to Revenge prefab, deleted old warmup prefab
Automated Linux DS Build #264
Automated Windows Build #264
- Leaderboards now track and display the area and level reached
FOR FUCK SAKE fix background?
FOR FUCK SAKE space back ground mat, reverting
- Broken leaderboards branch
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Automated Linux DS Build #263
Automated Windows Build #263
Automated Linux Build #263
Fixed detection of Lua sequences in util.TableToJSON
Improved airboat 'wheel' PhysObj nulling code
Increased max size of reliable snapshots
Corrected size of snapshot buffer
Increased maximum data transfer rate - default is unchanged
Fixed syntax error in base gamemode