240,764 Commits over 3,867 Days - 2.59cph!

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9 Years Ago
Automated Linux DS Build #255
9 Years Ago
Ingame Overlay boilerplate
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9 Years Ago
Automated Windows Build #255
9 Years Ago
Just started fleshing out the files.
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9 Years Ago
Automated OSX Build #255
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9 Years Ago
Automated Linux Build #255
9 Years Ago
Fix PAS for door sounds
9 Years Ago
new building stuff
9 Years Ago
zeroed out the root object on "blank_rig"
9 Years Ago
zeroed out the rotations on the bip01 bone
9 Years Ago
updated road tiles
9 Years Ago
road sections updated
9 Years Ago
road tiles model
9 Years Ago
Setting player up
9 Years Ago
Server save backup->moveto is more resiliant to sharing violations
9 Years Ago
Fixed viewmodelarms being specular as fuck
9 Years Ago
CurrentVersion.cs
9 Years Ago
Main to 5.3.4
9 Years Ago
Latest SteamInv
9 Years Ago
Fixed path
bot
9 Years Ago
Automated Linux DS Build #254
9 Years Ago
Builder exe
9 Years Ago
Less XP from GatherComplete
9 Years Ago
Updated to 5.4.0b11 Fixed UnityGlobalIllumination.cginc errors in b11 (ln 219)
bot
9 Years Ago
Automated Windows Build #254
bot
9 Years Ago
Automated OSX Build #254
bot
9 Years Ago
Automated Linux Build #254
9 Years Ago
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9 Years Ago
Crouch animations no longer override swimming animations Fixed error in markup library when trying to wrap empty strings Don't load menu gradient.png through parent directory - HFS+ doesn't like it? Fix airboat gun crash when FL_ONGROUND is set with a null ground entity
9 Years Ago
backup w.t.p.
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9 Years Ago
Automated Linux DS Build #253
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9 Years Ago
Automated Windows Build #253
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9 Years Ago
Automated Linux DS Build #252
9 Years Ago
Moved Zombie Torso model to fallbacks/
9 Years Ago
Updated 1000+ prerendered spawnicons Moved Zombie Torso model to fallbacks/
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9 Years Ago
Automated Windows Build #252
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9 Years Ago
Automated OSX Build #252
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9 Years Ago
Automated Linux Build #252
9 Years Ago
Clientside debris now always uses the correct collision group Added ProjectedTexture:SetBrightness and getters Windows fonts can now render antialiasing pixels outside the bounds of their character
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9 Years Ago
Automated Linux DS Build #251
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9 Years Ago
Automated Windows Build #251
9 Years Ago
* Updated search paths for Hammer ( Fixes a few bugs ) * Adjusted .res scheme files for Hammer changes * Updated gameinfo.txt to include proper sourcengine/ paths just in case
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9 Years Ago
Automated Linux DS Build #250
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9 Years Ago
Automated Windows Build #250
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9 Years Ago
Automated OSX Build #250
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9 Years Ago
Automated Linux Build #250
9 Years Ago
Added mat_reloadtexture Texture auto-refresh now only renders the changed texture Texture auto-refresh now reloads jpegs Lua ProjectedTextures now listen to r_flashlightdepthres/r_flashlightdepthtexture/r_projectedtexture_grain ConVars
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9 Years Ago
Automated Linux DS Build #249
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9 Years Ago
Automated Windows Build #249
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9 Years Ago
Automated OSX Build #249