240,767 Commits over 3,867 Days - 2.59cph!
Automated Linux Build #269
- Fixed weapon_rpg playing its holster sound every time it leaves PVS
- Fixed game.CleanUpMap not respawning doors on some maps
- Fixed Entity:SetSaveValue allowing writing to entity inputs (and then crashing)
wip of hair animating with shader driven by head movement
Automated Linux DS Build #268
Automated Linux Build #268
Automated Linux DS Build #267
* Fixed firing "Kill" on players putting them into invalid inescapable state
Automated Linux Build #267
* Updated like 100 more prerendered spawn icons
* Fixed S.L.A.M. not having it's sounds played ( You still need HL2:DM to hear them )
* Fixed removing rechargers while using them leaving behind infinite looping sound
* Fixed armor only networking 8 bits if its real value
* Fixed Health and Max Health not updating when changed on "anim" SENTs in singleplayer
FOR FUCK SAKE file cleanup
Automated Linux DS Build #266
Automated Linux Build #266
▋▆▊▆▋ ▍▌▋▉█▅▄▆ █▉▅ ▄▉▅▌▅▆▆ ▇▉▆▆▅▉▅ ▇▄ ▍▅▄▉▉▋▌▄ ▇▉▅▆▍█▅
▌▋▌▇█ ▆█_▇█▄_▇▋▉▋▊▅▇▅ ▅▄▄▇▄▊, ▆▋▅█▉▅▍█▄▄ █▇▋ ▋▌▋▉▋▉ █▆ ▄▆▇▊█▋▅▋ █▄█▋▅▄▊ ▅▍▋▇▅▌▊ █▆▆ ▇▊▆██ ▇▌ ▉▇▆ █▋▋▅▇▌ - ▊▊▄▍▊ ▉▊▅ ▉▉▄▆▇▇▇, ▌▄█ ▅▅▌▇▍ ▋▊▅▋▌
▆█▅_▊▍▇▆▄█▇▊▋ ▍▄ ▌▌▇▉▆▄ ▌▊▊▇▄ ▅▍▇▋▆▇ █▋▌ ▍▅█▇ ▆▄▅▇▇▋▌▇ ▆▌▉▄█▄
added multi-directional jumping animations
added flinch animations
FOR FUCK SAKE fixing skybox again
- More world gen stuff.
- Added Islands static class.
- Bit of refactor.
FOR FUCK SAKE sorting art files a bit
RakNet.bundle, Renderer.bundle
RustNative.bundle copy hack for osx
- More proc gen testing setup
armor damage balance and adjustments
helmets now fall off the player when broken
- Started some island layout procgen tests
Clutter topology generation in its own script
Wrap saving to disk in a coroutine, so unix can fail to save without completely breaking
added WIP beep truck to beep art repository
Fix for incorrect cliff topology in certain cases around mountains
Add micro cliffs to the sides of roads and rivers when appropriate
Better river analysis (finds a near-optimum distribution)
Fully deferred cliff detection (fixes a number of splat mapping issues)
Clothes/Armor :
can have condition
Lose on damage
Protect relative to
Can break
Character 13 assets, including LOD.
Determine properly which item was hit by a projectile/attack
need this file I guess.... must have forgotten it from another checkin
made eyes close when sleeping (and open again after)
River generation improvements
Road and river terrain adjustment improvements
Micro cliff placement improvements