240,764 Commits over 3,867 Days - 2.59cph!

bot
9 Years Ago
Automated Linux DS Build #262
bot
9 Years Ago
Automated Windows Build #262
9 Years Ago
- Missing
bot
9 Years Ago
Automated Linux DS Build #261
9 Years Ago
- Selected entities now get deselected when entering an EntityContainer which has contol disabled
9 Years Ago
▆▍▆▊▌▉ ▉▇▋▍ ▆▄▋▋▆ ▄▆▄▊ ▄▆▉
bot
9 Years Ago
Automated Windows Build #261
bot
9 Years Ago
Automated OSX Build #261
bot
9 Years Ago
Automated Linux Build #261
9 Years Ago
Fixed ents.FindByModel clientside Fixed pointless TLK_PLAYER_ASK_FOR_BALL console error GitSync
9 Years Ago
Fixed river source prefab being on the wrong physics layer Fixed floaty rocks on river source prefab
9 Years Ago
Vegetation scale adjustments
9 Years Ago
Tiny b10 shader update
9 Years Ago
Merged-in fixes from main; closer shader parity with 5.3
9 Years Ago
Merged-in fixes from prerelease; closer shader parity with 5.4b
9 Years Ago
item xp cost balance up to level 8
bot
9 Years Ago
Automated Linux DS Build #260
bot
9 Years Ago
Automated Windows Build #260
9 Years Ago
Procedural bush placement reboot Bushes spawn around rock clusters and forests Bushes spawn along the beach-grass transition (rather than all over the beach) Ores always spawn around rock clusters (same overall count on map as before) Ores are easier to spot (slightly bigger, always near rocks) and more grounded Small trees spawn around rock clusters and forests
bot
9 Years Ago
Automated OSX Build #260
bot
9 Years Ago
Automated Linux Build #260
bot
9 Years Ago
Automated Linux DS Build #259
9 Years Ago
▅▍▅ ▇▉▇ ▆▍ ▌▆▋▇█▊▅▊█▉_▄▊▉▋█ ▄▅▊ ▅▄█▄▅ ██ ▌▋▅▄▇▇▇ ▆▊▍█ ▌▉▌▉▇▄ ▌▄ ▋█▍▇▉ ▄ ▆▌▆▅ █▋▄▆▍▊
bot
9 Years Ago
Automated Windows Build #259
bot
9 Years Ago
Automated Linux DS Build #258
bot
9 Years Ago
Automated Windows Build #258
9 Years Ago
9 Years Ago
GitSync
9 Years Ago
- People now eat food from global supply. Todo: Feed people in an EC with food supply before those without
9 Years Ago
added Surf Shogun
9 Years Ago
- Reduced base spawn budgets of factory levels, reimplemented budget multiplier - Set some quick test values for multipliers and reduced level up XP amounts - Fixed bug with level value being reset to 0 each level - Rebuild factory prefabs
bot
9 Years Ago
Automated Linux DS Build #257
bot
9 Years Ago
Automated Windows Build #257
bot
9 Years Ago
Automated OSX Build #257
bot
9 Years Ago
Automated Linux Build #257
9 Years Ago
Stopped constant networking of m_flNextPrimaryAttack on weapon_pistol Unicode support for SetClipboardText Fixed WorkshopDL updates for real this time
9 Years Ago
- Exclusions
9 Years Ago
▍ ▇▊▉ ▇█▍█▋▋▋ ▄▋█▊▍/▋▌██▉█▍/▇▉▇ ▄▇▉ ▅▋██ ▆▍▌█ ▉▍▌▋▋▉▅ ▋▋▍▋ ▋▄▊ ▌▊█▍▉ ▇▇
9 Years Ago
- XP fix (hopefully)
9 Years Ago
Species be Units.
9 Years Ago
merge from /main/inv-ui-sounds
bot
9 Years Ago
Automated Linux DS Build #256
9 Years Ago
Fix InspectorFlags PropertyDrawer changing property values as soon as two objects with different values are multiselected
9 Years Ago
Item setup
9 Years Ago
More sounds
bot
9 Years Ago
Automated Windows Build #256
bot
9 Years Ago
Automated OSX Build #256
bot
9 Years Ago
Automated Linux Build #256
9 Years Ago
Implemented AE_CL_STOP_PARTICLE_EFFECT & AE_CL_ADD_PARTICLE_EFFECT_CP
9 Years Ago
Level up levels setup