240,763 Commits over 3,867 Days - 2.59cph!

bot
9 Years Ago
Automated OSX Build #241
bot
9 Years Ago
Automated Linux Build #241
9 Years Ago
Fixed a couple of compile errors for newer versions of clang Merged slightly improved OSX text rendering from upstream (needs improving, still terrible) OSX fonts are now registered for extended char range Fixed anti-aliased OSX fonts using pre-multiplied alpha
9 Years Ago
Waterfall material is opaque because fog Bunch o' data tweaks
9 Years Ago
Lots of things (I'm too tired to write a changelog)
9 Years Ago
Death effect tweak
9 Years Ago
Removed old ticks
9 Years Ago
Unit death/anim tweaks
9 Years Ago
Unit.IsMoving checks current speed vital
9 Years Ago
Fixed UnitMovementSpeedTrigger not working properly
9 Years Ago
Added interactable rock items to the cliffside spawns DesireConsideration never fails, but just outs 0f if no matching Desire was found Units start with a default body heat gen value of 1..
9 Years Ago
Removed throw attack from spears
9 Years Ago
Data
9 Years Ago
Combat values tweaks
9 Years Ago
Removed StatisticalModel data type, cleaned up considerations a bit
9 Years Ago
Effects for each movement mode
9 Years Ago
Unit collection stat boost tinkering Added Mood VE to the fire
9 Years Ago
DSE threshold tweaks
9 Years Ago
Invert IMAvoidThreatAtCurrentLocation response curve
9 Years Ago
AttackTarget resets movement mode on break
9 Years Ago
-reimported stats, they broke
9 Years Ago
Data tweaks Removed unused MaxSafetyNeed and InverseTemperature considerations Added SitByFire GoalPlan under Social / Socialise
9 Years Ago
-CarryingAnything condition fixed, in turn fixes Deposit To Building so it actually works
9 Years Ago
Forgot an #if UNITY_EDITOR
9 Years Ago
-trying a new 'Deposit to building' goal
9 Years Ago
DSE end debug catch
9 Years Ago
Data changes
9 Years Ago
More Survival Goal branch tweaks
9 Years Ago
Bunch of data tweaks
9 Years Ago
Removed Bool/InverseBool types from ReponseCurve, also removed the "use animation curve for sampling" flag, no we only use the anim curve for front end visualisation even though it's shite.
9 Years Ago
-fixed bug in GroupedConsideration that returned MoraleInverse to always be 1
9 Years Ago
We now take the average rather than multiply. We lose some early rejection, but should get better results.
9 Years Ago
-warmth need was broken and always 0, fixed it to work as intended.
9 Years Ago
- Stuff I changed this morning and forgot already
9 Years Ago
Updated settings
9 Years Ago
Added extra roads
9 Years Ago
DSE return 0 on consideration "fail"
9 Years Ago
Merge from consideration return
9 Years Ago
Consideration.Score returns bool, outs float score
9 Years Ago
Nuked some old un-used considerations and a random blank script, tweaked debug view to show Needs, then Vitals then Attributes
9 Years Ago
Exposed ScoreForDM flag on goals, plans, and the node vis editor
9 Years Ago
- Increased interaction radius of Raft - EntityContainer now checks if the specified entity already belongs to target EntityContainer when performing a transfer
9 Years Ago
- Added container events for Vehicles so entities are placed in "seat" locations when being transferred to a vehicle EntityContainer - Added seat locations to Rafts
9 Years Ago
- Movement now checks valid layers, can't cheat the system and click a land layer the other side of the size and have something walk there :) - EntityContainerEvents are now fired when an Entity is transfered between EntityContainer - Start of Controllable stuff - Other bits
9 Years Ago
Merge from main.
9 Years Ago
Failure implemented and is now the penalty calculator.
9 Years Ago
Penalty branch
9 Years Ago
Cherry picking
9 Years Ago
"Cold" Need, aka inverse Warmth
9 Years Ago
Warmth Need consideration uses new stat, better curve