240,762 Commits over 3,867 Days - 2.59cph!
-should fix camera moving when game is windowed and unfocused
readded bits to start of river
added aurora music to events
Weather stores TemperatureModifier, not a mutliplier, applied to ZoneGetCurrentTemperature()
Seasons have their own min/max temp, tweaks to the editor
Slight changes to sewers drain colliders
Added new building system.
- Added selection highlights
- Selection box now actually selects things
removed old building stuff
Equality for that which is perceived.
updated sea edge and added some props to river start
Fixed missing airfield wall colliders
reverted PerceivedUnitData equality change that broke all the things
Vox sounds added, edited, new event music added
It's the return of the tree stump! -wood pickup model
-changed Controls windows' text (reshuffled groups to make imo more sense, brought the 'close this window' command to the top)
Protect/defend others goal/plan/bc/bullshit
Added script to the shorefx, and added thingy to the waterfall edge shader
shore fx to 0001 (needs the color tint fix)
Added Dreadora to character select
Added initial config
These mats shouldn't exist.
Fixed Physics.IgnoreCollision performance regression on certain hardware
let's include the waterfall edge mesh
Scene, waterfall, horizon plate mesh
Water.cs > TOP_Sampler.cs
Flattened normals on the curved horizon plate because shading is lol.
oops shader arithmetic derp
- Made a selection box. Visual only, doesn't select yet.
Horizon billboards.
Random mat shit.
- Lots of action work.
- Resource died event.
- People will now start harvesting a new resource location of same type when the one they've just deposited has depleted